Music was pretty damm good ! But I do feel some sfx was missing but it's only a personal choice.
Gameplay was good, but I was a bit lost when a suddently rotate my camera, but yes good game and good job !
| Criteria | Rank | Score* | Raw Score |
| Audio | #23 | 3.833 | 3.833 |
| Gameplay | #35 | 3.750 | 3.750 |
| Overall | #45 | 3.729 | 3.729 |
| Authenticity (or, Creativity in use of resolution) | #49 | 4.083 | 4.083 |
| Graphics | #104 | 3.250 | 3.250 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Tools
Gamemaker Studio 2 & Photoshop. GMS 2 helps make quick small games & Photoshop for me is easy to use for pixel art.
Lessons
Getting enough content even in a small game is hard. Best to make your gameplay revolve around reusable content or easy to add content when short on time.
Man do I love RotMG and I think you went ahead and took the best aspects of it and really piggybacked off them. I know a fellow realmer when I see one. Good job, I beat it in 10 min 47 sec and am Inclined to try again. Oh and the music was so good
Nice submission! That flamethrower worked best for me especially given the screen size constraints - it's pretty tricky but maybe I have to get good haha.
Really cool! It feels finished, much more coherent than one expects for a quick jam.
This is awesome! Surprised by the player controller camera rotation but it adds a lot of fun and gives a good game feel. Overall very solid submission. A few bottlenecks that get really spammy were hard to get past, having a weapon type to counter that (longer range single shot or grenade) would have been very handy :) (or maybe i missed something)
This was a fun game! The rotating camera function was super dope, took a second to get used to it but helped out a lot once I got the hang of it. Great job overall!
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