It's always nice to see 3D entries in the jam, and I think this was well done!
The most difficult part of doing 3D games is generally just readability, and I think you handled that well here. I could tell where I was going and make out the enemies which I count as a win. Nice job!
Play game
Down There's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Graphics | #63 | 3.692 | 3.692 |
| Overall | #76 | 3.500 | 3.500 |
| Audio | #80 | 3.231 | 3.231 |
| Gameplay | #81 | 3.231 | 3.231 |
| Authenticity (or, Creativity in use of resolution) | #90 | 3.846 | 3.846 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Tools
Godot, Blockbench for 3d assets (started with Blender but this one turned out way faster to use for this)
Lessons
Next time I'll test out the web export before the last days to try to fix lagging issue beforehand...





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