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"Voices Of The Void" Alpha

Gather unknown signals from deep, silent space · By mrdrnose

Voices of the Void 0.8.0 Bug Reports

A topic by mrdrnose created Aug 19, 2024 Views: 66,905 Replies: 479
Viewing posts 1 to 20 of 290 · Next page · Last page
Developer(+5)(-1)

Report the bugs you find in 0.8.0e build
Include as much info you can gather so that i can fix stuff more efficiently

(+3)

It's not a huge problem, but on the key binds menu, "dismount" is in here twice.

(-1)

Ошибка при которой приземление капсула с посланием сопровождается вылетом из игры (перезаход не помогает)

(+1)(-1)

скачай новую версию 0.8.0e (pa08_0017)

(+2)

Some render errors with fences which im dying to most of the time, these fences has some really weird load points: https://imgur.com/a/knd8X2d

(+24)

The empty garbage bags are too heavy, one bag is around 40 and big roll is 150 the filled ones are like 5

(+1)

Hey i might be blind but my game always starts in a window and i see no option for fullscreen.

This might be a bug?

I didn't see one either. alt+enter should do it though.

Sorry im dumb i just had to press F11 for fullscreen.

The game initially started in a window for some reason.

If the game still starts at windowed until you open a save file, turn off Automatic Screen Res in video settings

(+2)

the game tends to look like a mosaic whenever i set my texture rendering to anything lower than 4, and even then most of the textures are pixelated and text that used to be readable is not anymore. in 0.8.0d i could have my textures at 1 and still have everything render just fine, but now it looks like this even at 3 (see image)it could just be my computer, but i never had this issue before 0.8.0e

(+1)

I haven't had this issue yet, but at the same time the texture setting doesn't do anything for me and everything seems to be stuck at max, so I guess I have the opposite issue. Just to rule out some possible causes, what do your specs look like? 

(+1)

when ragdolling, if you shine your flashlight at where you ragdolled from, you can still see the shadow of dr. kel's model in that spot

(+1)

at this point i think its a feature and not a bug, but. 
Am i supposed to hear wood breaking noises outside of the research lab randomly?
its like crates being broken and it is very loud.
i just walk in the woods, and there is a random sound jumpscare once in a while

(+5)

That is indeed a feature. Take a look around the trees and you may find the source.

(+3)

Tbh, the noise of sticks falling on grass shouldnt sound like wooden debris

(+1)

sticks? i thought the mannequins make that noise....   i was getting paranoid after hearing that over and over even after burning all the mannequins

(+1)

Bro, you have spoiled your game experience by getting an answer about sticks

(+1)

yea it's pinecones and sticks falling off trees seemingly randomly(though who knows might be something following us breaking branches by accident), scares the shit outta everyone when it happens till they figure that out far as i know.

(+2)

I had a big event that shook my whole base. I had a battery charger plugged in next to the radar station and the shake clipped the battery charger into the radar station, and now it's making a collision noise forever and I can't get it out or use it.

(+2)

you can try sweeping it out or clipping garbage blobs against it to either dislodge it or move it into a position where its at least not making noise

(+2)

Thank you, I was able to move it over enough to find the one pixel with which I could collect it!

(3 edits) (+2)

I have put some video cameras from my 0.7 save-file in the mailbox. The "smuggled cameras" have a very weird attribute to them.

There are no differences between the smuggled camera from the old version and the buy-able cameras from the store. They look the same, they have the same view, same features (infrared, emit their own light and remote control) what separates them from each other is that they (the untouched, bought from store-camera) can be placed down properly with Alt+R without spinning and flying into the orbit and the other one (the smuggled camera) spins like crazy until it flies into the orbit.

Only after some experimentation have I found out that only smuggled cameras have this remarkable property. Otherwise I would have never known what would have caused this and for a short amount of time I was about to give up on placing down any cameras until the next patch, unfortunately this is only an issue with smuggled cameras. This drove me crazy as I have had two cameras on my radio tower: one facing east, the other west. Through black magic, I was able to attach one of them to the tower, even though it was spinning like crazy. The other one was spinning so much that I haven't been able to find it for hours.

The patron list says error loading and in the top left it says I know what you are with a dog. Did something go wrong downloading? Or is it just a new update?

(+1)

That happens if you play the game with no wifi/internet.

(1 edit) (+11)

why garbage bag so heavy?

 

for what reason, when on the radar where we record discs, I didn’t even have time to set up everything so that it would be 100%, it accumulates even when it’s 0%, it picks up and scans, is this how it should be? 

I mean, when in the polarity filter and frequency filter output data: 0.0%, then the detector status is still filled, although right now I have all the output data: 0.0%, I have already accumulated detector status: 40.3%

It's unlikely that this was done on purpose

(+1)

That's actually how it's always been for me- Detector Status always fills up, and Downloaded only increases when you tune the dials correctly. If I ping a signal in the detector, then leave, when I come back the Detector Status is at 100% and the Downloaded is at 0.0%. I started playing in 0.7.0, though.

strange, in the previous version this was not the case, the thing is that even when I don’t configure anything, the detector is still replenished on its own, even if I don’t do anything at all

It's always been like that, wym

Deleted 1 year ago
(+1)

2. Maybe it's because this combination opens the nvidia panel. It's just the same for me.

Deleted 1 year ago
(+1)

Hitboxes of buttons in the interface shift after entering the world

(+2)

Metal detector at TR_1 reports something being under the undiggable concrete. I assume this can happen at the other TRs as well.


(+1)

I've had this happen multiple times near the base. Probably something they'll iron out when it gets to Steam.

(6 edits) (+6)

1. Пустые мусорные пакеты теперь весят ОЧЕНЬ много. Я не могу взять более 12 пакетов с полностью пустым инвентарём. 

2. После каждой отправки касет и записки с хэш-кодами, Доктор Бао отправляет пустое сообщение. Происходит на русской локализации, на английском всё в порядке.

3. Можно пройти сквозь можество текстур гор на этой локации. ( X 260, Y -16)

 Версия игры 0.8.0e

(+3)(-1)

На счет 2 - если включить английский язык будут комментарии от разных докторов на сигналы

(+2)

МНЕ ИХ ТАК НЕ ХВАТАЛО СПАСИБО БРАТ

(+1)

Согласен, эти пустые сообщения очень раздражают

(+5)

Omega kerfur is shown as both green and blue circles on radar. 

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