Its a really well made game, and the timing minigame when we eat is the cherry on top.
tho if i had to nitpick, you could have given a sensitivity setting, i had to sling my mouse to get anywhere.
| Criteria | Rank | Score* | Raw Score |
| Style | #1524 | 3.634 | 4.300 |
| Overall | #1892 | 3.352 | 3.967 |
| Creativity | #2193 | 3.381 | 4.000 |
| Enjoyment | #2403 | 3.043 | 3.600 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
In this game you play as a swarm of moths that want to grow more and bigger.
Development Time
Its a really well made game, and the timing minigame when we eat is the cherry on top.
tho if i had to nitpick, you could have given a sensitivity setting, i had to sling my mouse to get anywhere.
Building up a swarm is a nice take on the theme!
I had a random crash trying to go for the watermelon :(
The main problem I had was that I could’nt really see where my moth were at times, some kind of outline would be a nice visual indicator!
The eating fruit event looked like a QTE so I spammed F more than I would like to admit before realizing it was timed ^^U
Also! Great graphics!
Interesting gameplay! the game-mechanics was enjoyable, nicely polished and a creative take on the theme! well done.
Here's some improvements that you probably already know about, which is the controller. it's very slow, could be slightly faster, and the sensitivity feels extremely heavy and punishing. (I'm being picky here though)
Another thing is, it becomes a bit repetitive, for this game jam I think it would be enough with finding half the amount of fruits, as it does become a bit repetitive. Considering the time constraints this is a good game for this jam! :)
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