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Share Your Screenshots and Progress Sticky

A topic by Second Dimension Games created Jan 02, 2017 Views: 5,298 Replies: 92
Viewing posts 21 to 40 of 45 · Next page · Previous page · First page · Last page
Submitted (2 edits)

New update: EXPLOSIONS!


During the last few days I've been implementing more complex collisions, cooler explosions, and the ability to shoot highly destructive lasers.

You can read more about it, if you want, in my blog: https://tmblr.co/ZXktVf2H4r9CK

All sorting stuff for the contacts page is now done. Just need to set up the groups / teams pages & add edit/delete features before I'm finished with that part. (I've decided to skip the Schedule & Published pages for now, so the related sections will be blank temporarily.) Will probably be testing out some stuff on the Tools page next to get an idea of what file structure the core program needs. Trello.


Submitted

I made a promise on Twitter, that if Sam and Sara was downloaded more than 38 times (or 1 time for every hour I worked on it) I would create more levels. That number has been reached so I started work on 5 new levels. Here are the first two.


Submitted

A brilliant and inspirational game jam this, really got my arse into gear so time to share some screens from the entry I'm working on, and it's also fantastic to see so many quality entries in the pipeline.










Submitted

Looks great. I love the background lighting in the first setting.

Submitted

Thankyou, I might try to get a similar lighting vibe with the other areas too.

Submitted

I spent the Sunday (and half of the night) resolving a dependency/build issue and I think I'm finally done :) It's nothing great but I'm satisfied with the result :) Web build does not want to run but I don't need it :)

Tomorrow I will just upload the final builds and write the descriptions


Submitted

This reminds me of 'Hugo's house of horrors', and that's a good thing!

Childhood memories :)

Submitted

haha thanks, but don't expect anything good from me, the goal here was to finish something, not to make anything good :D

Submitted

Make some changes in textbox (and font, because I FUCKING LOVE Klavika Bold)



And correct some portuguese typos I made (I also postponed the English version to March because of my second VN, so I have less time to translate the game to english)


HostSubmitted(+1)

Some more enemy characters for our game (my favourite is the giant zombie potato with 3 hats)


Submitted

I like this dude


He's all like : "Where do you need this fire?"

Submitted

I love pixel art and that is just beautiful! Keep it up!

Submitted

Finally send the submission, so I can hit this song for my work


Submitted

Another Update! Now landing is possible!


I wrote about it in my development blog. There you can see a longer version of that gif and read how landing is implemented: tmblr.co/ZXktVf2HKn_3c

Next, I am working on the sound! I have the self-imposed objective to make the game take the less amount of disk space possible (Ideally, less than 1.44 mega bytes, the size of a floppy disk), so I wont be using pre-recorded sound effects at all. Instead, I am working on some algorithms that procedurally generate the different sounds.

Submitted

Added auto-generated level previews to the level selection screen! Me like :)

Submitted

Started at the bottom...

...now we're here!

Submitted

I'm now working on a second VN, it's a short novel that I worked 3 years ago and recently decided to redo.


If my virtual waifus (aka Nekopara girls) let me finish this, I will upload until sunday.

Submitted (1 edit)

Hi there! It's late and I want to go to sleep, but I wanted to ask you a question first.

The game is every day a little bit better. Most of the mechanics are already implemented and working properly (I think), but...

Which graphic style do you prefer as the default? Sorry for the lack of sound, I haven't been able to configure my capture software properly.

"Lined":

Or "Filled":


Anyway, you will be able to change between them by pressing a key. I am starting to like more the "Lined" style.

Than you!

HostSubmitted

I think I prefer the filled style, but they both look good

Submitted

As you were the only one who answered my question: Congratulations! You voted for the winning category! Thanks to you, the game will have the filled style as the default.

But really, thank you for a lot your opinion!

HostSubmitted

I'm honoured!

HostSubmitted

We've got a title screen!

Submitted

I really like all of the skulls in the font. Nice touch!

Submitted (1 edit)

A year ago my husband and I decided to make a turn-based strategy game. We both like this genre. He came up with the idea of computerizing a board game that he has invented a few years ago. I already had some experience in game programming with Unity, so I started off with a map editor. Then came the game itself. Much time was spent on AI behaviour (expected) and user interface (surprisingly).

And now the first release version is finally published! I tried to finish it till the end of January to participate in this jam.

HostSubmitted(+1)

Sounds like a cool idea, welcome to the jam!

Submitted

Thanks!

Submitted (1 edit)

I've just published my entry to the jam. It's called 'Give Me My Houmous!', and it's an endless runner. You're a dinosaur who just wants to have a picnic, but your houmous has been stolen. It's the first game I've managed to finish, so please check it out and feel free to give me feedback if you have time!

HostSubmitted (1 edit)

It's a really fun premise, I'm a big fan of houmous myself. Will give it a try when our game is finished

Submitted

Thanks!

Submitted

Added 4 new levels to Sam and Sara.
Enjoy!


Submitted

Still lot's to do on our space shooter project, but it's becoming quite fun.



Had a bit of fun with the main menu as well


Viewing posts 21 to 40 of 45 · Next page · Previous page · First page · Last page