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Strive for Power

Fantasy Slave Management/RPG Erotic Game · By Strive4Power

Aric's Expansion Rebred

A topic by AricTriton created Sep 23, 2019 Views: 600,219 Replies: 2,505
Viewing posts 181 to 200 of 751 · Next page · Previous page · First page · Last page
(1 edit) (+1)

A few things I noticed:

- two incestuos slaves (Sis1, Sis2 )and a non-related slave (Jane). Selecting one of the siblings and the other slave (Sis1, Jane), you can't have them do anything to the other sibling (Sis2), since the game checks the non-related slave for incestuous actions. It treats BOTH of them as related to Sis2. (or to be more precise, it checks if Jane has incestuous consent)

- also, incest always seems to cause stress, regardless of consent.


On a semi-related note, I have been dabbling with Godot and found match x to be so much better than switch on other languages. ATM, I'm expanding the after-battle sex scenes with far more choices. Here's something you can do with  match:

var batte_rape_arr = [player.globals.sex,baddie.person.sex]

match battle_rape_arr

['Futanari', 'Female']:

        text = 'code for futa on female'


['Futanari', 'Futanari']:

        text = 'code for futa on futa'


['Female', 'Futanari']:

        text = 'code for female on futa'


etc....


I'll make the code available once I finish it

Thanks for bringing that to my attention, that'll require some major finagling. It seemed as though it would check each giver individually for blocking/unblocking the actions, but it is likely either the case of one overriding the other or checking both per stage then moving to the next. Does it do the same thing if you select them in the reverse order (non-related then related)?

That's a bit peculiar, as Incest should very rarely cause stress.

That code change sounds awesome, and I am very excited to have some modding help on dialogue and fleshing out areas like that. I'll look forward to it!

(1 edit)

Just saying, if this match code works as advertised, it will make a lot of things a lot easier, as it can actually do comparisons. It even has dictionary pattern matching!

http://docs.godotengine.org/en/latest/getting_started/scripting/gdscript/gdscrip...



On another note, some more weirdness. Handcuffs seem to set my angel slave to PERMANENT crawling. Removing them leaves them stuck like that and nothing I tried works. I even tried making a potion that will change that. I tried resting, tit reduction, anything that could possibly cause this...


EDIT; I added the code in a txt file inside my mod

https://www.mediafire.com/file/null/T_Strive.7z/file

feel free to take a look. For a companions only a slight adjustment is made that allows companions to suck/ride. Note that it's still WIP (placeholder text in a few places) and needs testing, but it SHOULD work.

I’ll check it out next time I’m around a PC and free to code!

I just re-uploaded with some fixes to some files. 

2 new lab operations, some item re-balances, small enhancement to fetish/race generation and fluid generation...

(1 edit)

It said invalid key when I tried to use the link. Maybe upload with Mega instead? I know Mediafire can have issues

Try this:

http://www.mediafire.com/file/21x5i7koslj72s7/T_Strive.7z/file

Hello I don't know if this is because of the mod or just a general bug but when I ended the 9th day after completing Cali's questline from which after there should have been a sex scene but I think the Emily coming back dialog overwrited that scene or at least seemed like something was coming up but then Emily's dialog took it over or something  also the only thing happened in the end of the day is that Cali's Pliable trait changed to Devoted. (Cali's intimacy have been unlocked by consent but I didnt have sex with her and the scene wouldnt triger neither after ther 25th day or if I actually have sex with her).

That sounds like a game bug. Does anyone who remembers the scenes remember the number to reset the ending so he can set it back to trigger that? I can look when I’m around my PC next

This may be a new bug since, the quest overlap bug should have been resolved in v0.5.25. Adding {"code":"caliproposal","duration":1} to upcoming events in the save file will restart the Cali scene.

It didn't work I don't know what could be the problem. I checked the save I made before I ended the day and there was the {"code":"caliproposal","duration":1} . I tried to added back in my next day save file but still didnt work (I had to add some extra to the starting maid sex event so it doesnt overlap but it did delay that event but the cali event didnt come up) and I even tried to delay emily's  event but evn though it delayed it the Cali event still didn't trigger. On a side note I noticed that there was the caliparentsdie event still there even though I completed the quest, though when I deleted it didnt make a difference.

PS: So I was wondering does Cali's event really matter or it just for the CG which will be stored in the gallery?

Okay I think I found the problem for some reason it seems to think that I had sex with Cali, so now I have to change it in the code. also on a side-note at Cali's 'dailyevents' section it writes "incestconsentchecked" over 25 times (I didnt count it all) is that normally?

PS: Before anyone says anyhting about that I just forget that I had sex Cali, I am 100% sure I didnt since I knew about the evnt plus I woulkd never ask her consent about fucking family yet it says that I asked her about it so I am sure that something must have happened.

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Yeah, the multiple checks is something I've been meaning to patch. It should hurt anything and clears automatically each night, but its checking each person update (when talked, selected, combat, etc) and I forgot to add the block to only have it add one. I might suggest removing it, hopping in, saving, then manually readding the event? Maybe that'll trigger it?

Edit: Fixed the IncestConsentChecked in v.9

The event is not functionally important to the game and can be considered mostly a storyline end-cap.  The caliparentsdie event is never cleaned up, thus always occurs regardless of the quest. However, this only matters if the quest is not completed before that event occurs.

If you have the save before the end of the day where the problem occurred, then the simplest fix is to change the durations for events. Though durations do not update the way one may expect, so events that appear like they would execute on separate days can occur on the same day. 

If it did nothing when the event was triggered, then one of the conditions was not met. The conditions are that you must have a slave with a unique identifier of 'Cali', that slave must be a virgin("vagvirgin") with loyalty greater than 50, and this event cannot trigger more than once per progress(no idea why that is there). If the event already triggered the first screen but not the second, then you will need to delete "caliproposalseen" from the "decisions" array. If Cali is away the day of the event, then it is rescheduled for 2 days later.

So far, I have not been able to reproduce this problem on my computer.

not sure if i'm missing something but all pregnancy's are unwanted despite consent and the girls are having near constant mental breaks from absurdly high pregnancy related stress

Any errors popping up? Do they have sex consent, pregnancy consent, or both? Finally, what is the event triggering stress, Tit Growth or Morning Sickness?

no errors are being thrown and they have given consent for everything. its the breast growth giving 300+ stress per day

Fixed in v.9

Hey Aric... wtf is this crystal thing.

Also, is the stretchiness trait maxed at 2? If not, how can it be raised?

It is an interdimensional Crystal with magical properties that you may be able to learn to harness and control for your own nefarious means. The realtor didn’t tell you when you bought the Mansion?

It should be able to be raised (for now) by breeding two slaves with that trait together, which should increase the trait level of their offspring. New Slaves should Max at 2, beyond that has to be bred (to level 5). There may be other ways to do that coming up in future versions.

I thought the story was that we inhereited the mansion?

Do slime girls come naturally with that maxed out? Cause they should.

Yeah, the realtor was a joke. But why do you think Slimes should be maxed?

...because they're stretchy?

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I always pictured them as more slimey. Lol, sure thing, that can be added

Edit: Set Slime Pliability/Elasticity to natural max (5), though they can be enhanced further via the traits. Fixed in v.9

How exactly can one induce a fetish?

It seem totally random and simply talking about it every day doesn't seem to do anything.

Fetishes have a chance to increase each time they are triggered/called and that increases per the number of times they are called a day. For example, if you want to increase the incest fetish, taking a series of incestuous actions prior to discussing it with the Slave will increase the chance of it increasing their fetish level.

Hi, sorry new to the game and trying to install this mod,

thought I got it working but when the character creation options are there but the are no selections available.

seems like nothing else is working  either 

have I done something wrong with the install?

It looks like you haven’t selected the mod in the Mod Panel. On the start screen, there is a button named Mods. You will need to activate the mod named AricsExpansion in that. It will reboot then be good to go

Deleted 3 years ago
(1 edit)

That’s because you have the mainmenu.tscn in correctly (which presents the physical Locations for those buttons and is what you’re seeing) but the mod itself isn’t installed (which is how the game knows what to use those buttons for).

Make sure the mod is in your appdata/strive/mods folder, activated in the Mod Manager Panel, and then you’ll see options show up in those buttons


Edit: MainMenu, not mansion

Deleted 3 years ago

I have pressed mods, selected your mod and applied, which shutdown the game. When I go back into the game that mod is highlighted but the same thing happens. no options appear

the mansion.tscn file included in the mod is labelled 'nope, dont use it yet - Mansion' so it doesn't replace the original mansion file. should I delete the original or should I rename your mansion file?

I have also copied and pasted both files in the important please read folder. so they are still in my appdata as well as in the game file. should I remove from appdata?

don't know if this is causing the problem or not.

Deleted 3 years ago
(2 edits)

The mainmenu, not mansion file. Sorry about that confusion. Having that file in appdata as well won’t hurt anything, it just won’t read it.

Do you have any other mods installed or bugfixes installed?

(1 edit)

Sorry, got it working. I am new to this and put the mod a folder too deep. Anyone  experiencing the same problem make sure the first folder is AricsExpansion not AricsExpansionRebredv.08.1

Ah, gotcha. Yeah, it looks for a very specific mod path

Using the mansion file isn't required at all, just gives a few more options when creating your initial character (those 4 in the 2nd column that are blank in the above screenshot being those options). If you want those options you must rename his mansion.tscn file but i would recommend saving yours elsewhere first. Can also leave the duplicates in the folder they're in, they won't hurt anything.  If you don't use his mansion file it will just automatically generate those stats for you.

Deleted 2 years ago

I would recommend rename/backup the old mansion file elsewhere, then copy/paste the one in the Important - Read This step by step process

I'm having trouble getting it to work, I followed the instructions but it still doesn't appear in the mods panel.

The mod will have to be placed into your strive folder in the app data/strive folder. You can get to it easily by clicking the open folder button in the mod panel to put it there

Hmm....it may be something on my end again, but the consent for "breeding with relatives" options keep appearing every day, even though it was accepted. I'm going to test this a bit more...


Also, I see penile virginity in the code. I suppose that's not implemented?

(1 edit)

Nah, I believe that was actually there in Vanilla but just never used.

That one gave issues with repeating a version back but should have been fixed. I’ll check it again

Edit: The Incest Consent was broken, fixed in v.9

(2 edits)

I did some checking. The issue is definitely there. The names are red and the toolpit tates the consent is not given, tough they willhappily do it and gain stress. 

And there are more. Handcuffs applying permanent CRAWLING condition. And futa without balls still not working.

The best way to handle that is to simply give them balls, but only alter the description (either hide it or say internal balls). Balless futa pretty much means scrotumless futa anyway.


EDIT: Interestingly enough, milked slaves still get stress for full breasts, despite being milked

The handcuffs aren't permanent crawling. Its just for that day. Take them off and progress the day and they'll be back to normal

(+1)

Nope. Permanent crawling for me. I've equiped a travel bag in that slot. Days passed. Even sent the slave for training.

low strength and big assets? Frail slaves are often crawlers until you get their strength above 2-3

nope.  Not frail.   average boobs. It is weird. But not a big problem.

(2 edits) (+1)

I've heard this from a couple of different sources, it seems to be an issue with the Restrained not toggling correctly. If you are comfortable editting save files, I'd recommend changing the "restrained" value from "cuffed" to "none" until the next update resolves it

Edit: Fixed crawling in v.9

What part of the balless futa aren't working? Are they not producing semen in sex (checked via impregnating others or the statistics after sex) or just the description not showing production?

For one, they do not seem to trigger cum related desires (cum on face, etc), like they aren't producing at all.

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Hi, sorry if this is a redundant question.

Not sure what I'm doing wrong, but after following the steps to the to install the mod I couldn't see any information. There were no new day reports showing up, whenever I clicked on a slave's name their information would not show up. There was also nothing visible on the main mansion tab - where you can see how many rooms you have, and if you've appointed a jailer, head girl, etc. 

Could really use some help. Thank you.

Edited: Wanted to say that I'm kinda new to modding so you know...

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Im assuming you have several mods active and they're conflicting. The mods on this game are incredibly basic in terms of working together. Pretty much if 2 of them try and edit the same thing, unless 1 intentionally accounts for the others it won't work. Because this is such a large mod that's probably your problem. I would recommend removing all your mods, then loading this mod FIRST. From there check if its working properly. If it is, then its a conflict with your other mods. Keep adding them on until you find which one is breaking your game. Then either don't use it or see if you can find a compatible version

Hint: There's nothing in this mod that will break your game when its by itself and applied to the base game (not yet compatible with bugfixes).

Alright, thank you very much for the advice.

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This ain't right...

Milked slaves get full breasts stress. Also, breast growth chance should be scaled based on pregnancy duration. Seems everyone ends up with max size boobs even with default values. (Leslie has small here because I lowered the chances myslef)

(+1)

Yeah, current pregnancy breast growth is... excessive, to say the least. Characters will go from flat-chested to ridiculously huge in a single pregnancy

Altered the whole process and lowered chances. Fixed in v.9

Hey, my girls keep complaining about sore tiddies. How do I get them to stop lactating... or just how do I milk them?

(+1)

I managed to get it to stop by assigning them to the farm for a couple of days, this is something however that should have other solutions.

Deleted 4 years ago

There will be the Manual Breast pumps items as well as dialogue choices coming soon for that purpose

I ended up making a  "Leak" spell that takes care of it for me. 

Sounds interesting, if you’d like to share it that could be a fun addition. Is it for self-leaking or others?

For others right now. Keep in mind that is my first time modding anything. I'm trying to get into. I really liked the additions you made, so I want to start doing the same.

leak = {
    code = 'leak',
    name = 'Leak',
    description = 'Drains excess much milk. ',
    effect = 'leakeffect',
    manacost = 20,
    req = 0,
    price = 350,
    personal = true,
    combat = false,
    learned = true,
    type = 'utility',
    },
func leakeffect():
    var spell = globals.spelldict.leak
    globals.resources.mana -= spellcost(spell)
    person.lactating.milkstorage = 0
    person.lactating.daysunmilked = 0
    var text = "You cast Leak on the target."
    return text

Do you mind if I add it in with a modification or two (with Credit) for those who are wanting an easy way to circumvent the lactation system?

sure, go ahead

For some reason the spell isn´t showing up after I added it to "spells.dg" in arics mod.

There should be 2 windows that open when the game starts: the game and a terminal that shows error messages. Is there any messages on the second window?  If so, I'll need to know what they are to fix it. 

If not, then I'm guessing you added it to the mod before or after applying it. If you added it to the mod after applying it, then you need to re-apply the mod.

If you added it to the mod before applying the mod, then the problem is probably the formatting of the text added.  The text provided in his post is not the literal code. The first part is to be included in "spelllist" and the second part is a function that goes in any black space towards the bottom of the file.  Both parts will have spaces at the beginning of the lines where the game will expect tabs. The vanilla mod system is very literal and will ignore changes that do not exactly match its expectations.

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Hadn´t reactivated the mod so thats why.
But now when I disabled the mod (or try to enable it again) the game broke for some weird reason:

Tried reinstalling the base game but didn´t help.

Nipple sucking during sex should also do it - hell, it's already got flavor text for it and everything :P

(1 edit)

Yup! That’s coming as an option, just wasn’t set up yet when I did the sex expansion

Edit: Fixed in v.9

I think that the dialogue for setting the crystal to prevent/allow death might be backwards. In `statstab.gd` the following block occurs. I believe the first block should probably be for `preventsdeath == false` and the second block should be `preventsdeath == true` I switched them for the crystal visit section and it seems to have worked.

if globals.state.mansionupgrades.dimensionalcrystal >= 4 && globals.state.thecrystal.preventsdeath == true:
 buttons.append({text = person.dictionary("Use the Crystal to Prevent Death."), function = 'crystalimmortalitytoggle', args = 'enable', tooltip = "Use the Crystal's power to prevent death in your Mansion."})
elif globals.state.mansionupgrades.dimensionalcrystal >= 4 && globals.state.thecrystal.preventsdeath == false:
 buttons.append({text = person.dictionary("Remove the Crystal's hold on Death."), function = 'crystalimmortalitytoggle', args = 'disable', tooltip = "Re-enable death inside of your Mansion."})

PS: Don't forget this code occurs in two spots, one for headgirl and one for crystal visit. I'll save my DRY rant for another time though.

PPS: There are some events in the game which bypass the normal death mechanism through the health setter, the main one that comes to mind being death by umbra experimentation. I don't know if this is something that can/should be "fixed", but it is something to keep aware of.

Nah, as far as I'm aware those events all happen outside of the mansion. The Crystal's power only goes so far...

...for now...

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PPPS: Is it expected for their to be a way to trigger the "sacrifice" knowledge reveal at this point? I don't see any way for the crystal's hunger to decrease, so I'm not sure if it could ever go "dark"

Never mind, I see now that I just need to be a bit extra excessive with wielding the crystal's power...

Ok, final PS:

After making the change I mentioned and triggering the "sacrifice" reveal I've tried feeding a couple of my slaves to the crystal. Each time their text box displays "....", no choices are presented, and I have to restart the game. I don't see any messages in the console, and I have no idea on the cause in code. 


If I were to take a wild guess... I'm wondering if what I believe are recursive calls in `crystalconsequences` are causing the character to be killed then trying to set up more dialog with the character when it  goes back up the tree? Purely a guess, and I'm afraid I don't have the time to experiment with it right now.

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So the Sacrifice is failing to remove them and put you back on the main mansion screen? Good to know, I’ll dig into that.

Good catch on the trigger dialogue, btw. You were correct on that.

The system hasn’t been fleshed out fully but was intended to be able to sacrifice to the Crystal merely to sate its hunger if you went the dark crystal path, so this is definitely a bug. More features are coming for the Dark Crystal path, which is what Alexsis is referencing.

Edit: Fixed in v.9

I don't believe this feature is actually intended to currently be functional. Sacrificing a slave to give you traits to pass on to your kids is in the plans but it hasn't been implemented yet as far as i know

(+3)

Update: I’m working on the next featured release but will be slowing down work over the holidays. More is coming, including tweaks and updates for the current bugs and complaints. Just bare with me through the holiday season and I’ll get it to you guys ASAP!

(+3)

Take your time!

The incest stress chance "compare" var calculation on line 611 in newsexsystem.gd really needs to be looked at.
I don't know exactly what about it is problematic (maybe globals.fetishopinion.find() isn't returning the right value?), but I do know that until I commented it out, and just set compare to a flat 500, even slaves with maxed incest fetishes would end up with 70+ stress after a single session with a relative (and that's after the reductions from orgasms). I didn't change anything else in the file, so clearly that was the culprit.

(1 edit) (+1)

I'll check it out, thanks for letting me know!

Edit: The previous value was incapable of reaching the 500 value. I re-evaluated the formula and it should be far more possible to reach that now. Mindblowing will guarantee no Stress on its own, but it is now calculating the Fetish, Beauty, and Lust more accurately. Thanks for bringing that to my attention! Issue resolved in v.9

I asked to see if it may be an issue in another mod but they said they haven't messed with the coding for the mansion, I do see some changes to the scripts in that  file. Please help 

Aric's Expansion is very finicky with compatibility with most other mods. What other mods/bugfixes do you have applied?

(2 edits)

Elpresidentes tweaks

And improved random portraits 

Those 2 are the only other mods I don't figure the portraits would do anything.

ignore original version i was going off of memory for the mods its just those and the constant file that comes with the game


Edit 2- 

yep, its incompatibility with ElPresidentes Tweaks. alright

You’re doing those and the constants file or do you mean just those two are active? I believe he’s made it fairly compatible, but a few files have to be edited. The constants mod that comes with the game is not compatible, however, as I believe it modifies the some of the same functions.

The constants mod is somewhat compatible, if you arrange the load order correctly and don't edit specific things with it like pregnancy duration, editing things like carry weight and PC beauty work fine.

All were active at once, I'll see if getting rid of constant fixes it

Soooo.... Um... Im having this Problem with my slaves. At some points they just have one Job in their  Occupationlist. And when i click on them they dont do anything (why should they).


I tiugth at first, that its is a ne feature or something i missed but my Starting-Slave is now resting since day 30 and im at 280-something....


So i just found out that an Error will come if i hit the the lonly thing in the Joblist:

I use randomportrait and NavInfoCombo....

Tell me if im the idiot here... That will make a lot easier

I would venture that NavInfoCombo isn’t compatible. I’d try removing that and retry to give a job

(+1)

I reinstalled the hole game. Put ur mod in and brougth back in the old saves. It seems to work. Will say if it dont. Cya and thx

I can't seem to go to the farm or laboratory, I can't see the mansion information, and none of the new customization options ever show up. Did I do something wrong?

Did u only activated the mod or have u done everything what he had told u in the READ ME!!!- Document?

I activated it, and tried to follow the READ ME, but I'm too dumb to understand :)

Okay, so I tried following the READ ME, and It completely destroyed my game, so I'm going to have to re-download it entirely.

Thats not normal dude

I know. I told you I'm dumb.

Is there anyway you could help me out? 

The basics are this:

1) Make sure that you have a backup of the Strive game files somewhere (doesn't matter where, even the original zip is fine)

2) Put the AricsExpansion mod in the AppData/Mod folder (where all mods go)

3) Copy and Paste the folder that says App Data into the App Data/Roaming/Strive folder (ie: the folder right before the mod folder you just used)

4) Copy and Paste the other folder into the Strive folder with the actual game files. Override anything it asks you to.

5) Go into the game and activate Aric's mod from the mod panel. Restart the game when it asks you too. I'd recommend JUST activating Aric's first and make sure that everything seems to be working fine before trying to add anything else (though there are details on other compatible mods or how to make some compatible all throughout this thread).

Well, I opened it up before you said that and it seems to be working fine, now. I'll follow your instructions if it messes up again. Thanks!

Sorry to spam or bother you, but it still didn't work. I placed the folders in the right place (I think), but the sexuality options and whatnot are not showing up.

I will make a toutorial on youtube. This is incredible. Give me 2h + like 30min to upload

There u go.... https://www.youtube.com/watch?v=dS_mA0LFkIw

I see what I did wrong, thanks. 🤣😁

(+2)

May I suggest that fetish "decay" be reduced or removed? It gets old to have to talk to every single one of your slaves every day just to keep them from losing interest in the fetishes you want them to have

I second this

Yes ! Please !

(+1)

I serve the will of my peoples. Request approved

(2 edits)

Thankya. The low odds of success on increase (from levels not already high, anyway) already serve as enough of an immersive approach to initial aversions to different fetishes - in other words, if you've gotten to "mindblowing" in the first place, the slave's already made up their mind that they're super into it.
"Y'know, I was obsessed with incest, but my mom hasn't eaten me out since Tuesday so I'm not sure I really care that much anymore" on the other hand is just silly :P

(1 edit) (+1)

It was more of a hold-over idea from other similar game systems. Now that you point it out, there’s not a lot of value added beyond micromanaging.

Beyond that phrase, of course. That made me laugh enough for the entropy system to be worth it.

Edit: Fixed in v.9. in a Setting if anyone wants to re-enable it.

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