Absolutely lovely. Full review in dms.
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Garden Islands's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Style | #1092 | 3.829 | 3.829 |
| Enjoyment | #1580 | 3.314 | 3.314 |
| Overall | #1833 | 3.371 | 3.371 |
| Creativity | #3551 | 2.971 | 2.971 |
Ranked from 35 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
I interpreted scaling as growing, as in growing flowers in your garden.
Development Time
(Optional) Please credit all assets you've used
Art made by itch.io user scrabling:
https://scrabling.itch.io/pixel-isometric-tiles
Comments
Nice concept, and the music is really soothing ! Maybe flowers should take more time to grow but earn more to recreate the calming feeling of growing a garden and harvesting flowers, as it is it feels a bit like whack-a-mole when you have a bunch of flowers. Also, is there not a way to cancel a misplaced land besides resetting the whole level ?
Thank you for your feedback! The more expensive flowers take longer to grow, but it's not that big of a difference, so I might want to emphasize the differences more. Originally I wanted to make a clock-like timer to show time left on the plants, perhaps I could even write the actual time left in mm:ss, if I can find an elegant way to implement that.
No way to remove land made it to the game before deadline, but extra land does not count when comparing the pattern you're going for. But being able to remove land was a feature that was supposed to be there.
Thanks again, and thank you for playing!
very pretty game! The match the flowers wasnt really clear from the start I was just creating a flower and then saw the zoom function. Other then that very good game!
That was a beautiful game. Nice art and soothing music. It would've been nice if the flowers automatically get harvested. Had fun playing!!
Great concept for making an incremental game based around gardening, but it's hard to call this a relaxing game with all the clicking lol. As other people said, an auto harvest mechanic would be really good. There's also an annoying bug that I couldn't reproduce where clicking to harvest doesn't register sometimes. Other than that, keep it up!
The visuals, music, and sound effects fit the theme of the game quite well. If I were to give two critiques, it would be that the cost of each plant should be displayed below their buttons (so you don't have to hover to see it), and that there should be an easier collection mechanism to help out my poor index finger. Overall though, this seems like a nice relaxing idle clicker game.
I'm so confused on how to add fields to the map but i like the pixel art and the gardning theme !
Nice meditative little game. Art and music are good. There are some minor bugs, but game is still enjoyable.
I would like more challenging mechanics (maybe timer) or easier harvesting (maybe by hovering plants with LMB holding).
Nevertheless, for the solo project it's very great!

Also i would appreciate if you try our game too :3
Thank you very much for playing and for leaving a comment! It's great to hear that you enjoyed the game! Adding a challenge mode that has a timer wouldn't be a bad idea, and hovering to harvest would also ease the muscles in your index finger, so I'll definitely consider those. Thanks again for the kind words and for stopping by!
A soothing take on a clicker game. I enjoyed matching up my garden to the goal for the level, and it felt satisfying to complete a garden. I actually do enjoy the isometric pixel style, it works really well for me, and the music fit the relaxing vibe as well. Others have mentioned having a feature like drag to harvest, which I agree would have been nice to have for the sake of my fingers. If this became a full scale game, perhaps some sort of autoclick mechanic could be purchased? Other than that, my only real critique is that this does feel like a bit of a stretch on the "Build to Scale" theme, but overall this was a fun, cozy game that I enjoyed playing.
Thanks a ton for the feedback, that means a lot! I never really managed to get any real testing done, as I only just got the levels made with 30 minutes remaining. Otherwise I would probably also have had tired enough fingers to have put in an auto-clicker mechanic, haha :D Thanks again for playing and for taking your time to comment!
This is a really relaxing game with a really nice art, however, I have some suggestions:
- Replacing isometric with top-down view
- Adding a new mechanic because spamming left click gets boring after some time.
- Adding new mechanics in new levels to avoid repetitive gameplay
- Using more tiles and none square canvas
- Choosing a better font
These are the only problems I can think of. Sorry if that soundes rude or aggressive. I hope I see more relaxing and beatiful games like this from you with upgraded gameplay to make it perfect!
Pretty game! I agree with most other comments here about QOL changes, but other than that awesome job! :)
Relaxing game - sometime the clicks didn't register, also was hoping for some automation of it or drag tool as it gets a little repetitive just clicking.
The art looked great and liked the concept of it alot!
The music was very nice and zen
the clearing of the land felt a little off - almost wanted to just overwrite rather than start again.
Nice entry!






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