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A jam submission

Build Two ScalesView game page

Hard times have fallen on your pawn shop. Luckily, your wares are all magical, and perfect for scamming your customers!
Submitted by hwangbodanny, sea salt crackers (@seasaltcwackers), Zho (@zhooo00) — 2 days, 1 hour before the deadline
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Build Two Scales's itch.io page

Results

CriteriaRankScore*Raw Score
Style#534.5964.596
Overall#1344.1494.149
Creativity#4164.0544.054
Enjoyment#4883.7963.796

Ranked from 540 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The scale's monetary values and trinket size can be made to the player's will. Players and customer's pricing scales as time goes on. And we literally built two scales 😉

Development Time

48 hours

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Comments

Viewing comments 120 to 101 of 264 · Next page · Previous page · First page · Last page
Submitted

Very charming and silly asthenic, a scarily addictive rougelike gameloop and ultra-polished mechanics. It feels like you would need to do almost nothing to be able to sell this on steam. If a full game release ever happens, I'm most definitely buying this.

Submitted

Love the artsyle!

Submitted

Feels like a full gameplay loop, very juicy with SFX and love the art :)

Submitted

I really enjoyed the game. The mechanics aren't hard to understand, the artwork and sound effects were great and I love the effects when you release an item! It might be better if more complexity was added but I think it is astonishing that someone can make this during the game jam period!

Submitted

I have not found a game yet with this much depth and polish. I was pretty confused on how to play for a little while because everything going on was kind of overwhelming. Could just be me.

Submitted (1 edit) (+1)

Very fun, incredibly polished and lovely looking game, however I feel it's very difficult to grasp what you're supposed to do. It took two playthroughs to grasp how to profit. I feel like adding onto the text explaining your two scales with something like "For example, you can have weapons be less expensive on one scale, then more on your other, and swap between them to gain money." Just a thought though. It can also be pretty hard to get runs off the ground, but once you do, you don't really have to try anymore. Still fun regardless, and incredibly good for a 48 hour game.

Submitted

Beautiful game. It is really polished and very replayable. Ended up playing for way longer than I was planning to.

Submitted

holy hell this game is good?? i'm super impressed with how the design looks and how this was achieved in such a short time. You guys did great!!

Submitted

Incredible art style, very polished and really nice music, very complete. It did get a bit repetitive after a while, but really solid entry to the Jam!

Submitted

Just remembered I should come back and rate this game now that voting is opened. :)

Submitted

Tricky game to learn but very well thought out mechanics

Submitted

very, very cool, especially for 48 hours. The art style is also incredibly good.

Submitted

Exquisite art and music. Feels like a released game made by a professional studio.

I didn't really get what the scale swapping was for.
Personally, it impacted the gameplay negligibly.

Submitted

Really fun idea, I enjoyed playing it! The strategy and powers the items gives to cheat and get good deals is a great idea. The art style was also cool, congratulation!

Submitted

A good way to find balance in life cute and fun game

Submitted

Wonderful game. I can't wait for a more significant release if the game continues to be developed further.

Submitted

Super polished game! Really fun and I'd love to see a more developed version of this later down the road.

Submitted

Very well designed to have some serious decision making tension. Feels super polished and juicy and was fun to play

Submitted

Really fun and creative idea!

Viewing comments 120 to 101 of 264 · Next page · Previous page · First page · Last page