Fun lil game, liked the cute toy guy. from the back I thought it was a guy with a small head and long neck but realised he's like a lil TV dude hehe. I think the camera might have been a touch too close to the models but apart from that I had some fun exploring the world!
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Kitbash!'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #4900 | 2.268 | 3.000 |
| Style | #5037 | 2.362 | 3.125 |
| Overall | #5241 | 2.331 | 3.083 |
| Creativity | #5392 | 2.362 | 3.125 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Scale has lost meaning for this plastic model as it explores a world inspired by Death Stranding, Fuel, and Scrapheap Challenge.
Development Time
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Comments
Glad you liked it!
We’d wanted to give a few camera controls for the little guy (scroll-zoom, different positions / swap side, etc) but that sadly got left on the cutting room floor. Something to sort out, should we get the time to revisit Kitbash (we’d really like to), as it would’ve been a nice touch!
Thanks for playing!
Pretty cool game! The driving is a little annoying at times, but the idea is interesting :D
Very cool game! I liked the sound effects a lot and driving around was a lot of fun. There was just one thing that slightly bothered me and that's that the bunkers were so far away(I found 3 and one of those killed me upon entering? I think that was a bug.) and there wasn't really anything to keep the player entertained in between (I was walking because I got the car stuck somewhere), I think some music or some more variation in the landscape would really make it so much more fun to explore. I really loved the desolate atmosphere and the controls generally felt quite nice. Great work! Congrats!
Glad you had fun, and thanks for the positivity and feedback!
Nice to hear you enjoyed the little sfx, I spent some time on them despite it not being my wheelhouse, as I felt it mattered, so it’s nice to be affirmed in that decision.
There are 4 bunkers, so well done finding 3 of them! Sadly, we didn’t catch how one overlaps the respawn plane, as it didn’t have a functioning attachment / power-up, so wasn’t tested during the hour extension…
One of the ideas for scale we were keen to explore was that of the landscape, which meant the vehicle was important… but I didn’t implement a vehicle flip/reset in time, so that was a real issue!
We had selected a theme for our background music (“夢の砂漠” by “desert sand feels warm at night”) but couldn’t find something we could use that felt right in the time… then forgot to put in even some aeonian tones or background sfx as a placeholder, oops! Similarly, personal time constraints meant we couldn’t put more into the world and increase the variety (things to explore and do, encounters to have, etc), so it felt a little more empty than we intended; here’s hoping we’ll have the time to revisit Kitbash and flesh it out.
Thanks for playing!


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