Play game
A Tiny Big Dreamer's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Style | #95 | 4.523 | 4.523 |
| Overall | #381 | 3.952 | 3.952 |
| Enjoyment | #962 | 3.559 | 3.559 |
| Creativity | #1022 | 3.775 | 3.775 |
Ranked from 111 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Scale is the core mechanic of the game, as we progress by altering the size of our character and defeat enemies by changing their scale as well.
Development Time
96 hours
(Optional) Please credit all assets you've used
See description for full credit
Leave a comment
Log in with itch.io to leave a comment.








Comments
This is so beautiful and esthetically pleasing! I liked the gameplay, as it feels captivating but not exhausting at all. I am usually not that good at this type of games, but here I would probably even prefer a bit or progressively more challenging levels, apart from bosses' sections. The ending was also intriguing :)
One of my favorite entries so far!
The art is really cute and I like the mix of shooting and collecting mechanics. Cool that each phase of the boss has different attack too. Good job!
Excellent game, cool music, great art!
The work behind this game is incredible!
The gameplay mechanics refreshed me, it was really entertaining and the art... 1000/10!
What happened when the boy woke up? Don't leave us wondering ;( . The voice lines fit perfectly.
Congrats to the whole team for this great game. I keep waiting for news!
Amazing artstyle! Pretty fun game :^)
I made a game with a rotation mechanism in the centre of the screen myself but this game does it better! lol
Nicely done, great artstyle.
Wow! This game is absolutely good! The art is extremely good, the title fits the game perfectly, the concept is also really fun and the tutorial makes the game even more attractive. I wish the projectiles were a little bit faster but I'm stunned how cool this game is!
That was charming! The art is compelling, and the mechanics are competent. Although, the Contra-esque chiptune seems a little out-of-tone with the setting. All-in-all, good work!
I am really impressesd by your game! Probably my favorite art style so far (and could be already on steam with that quality) but also good uses of the theme and fun gameplay. Well done!
I'm so glad you loved the art <3
Really loved the art (best art i've seen so far). althought the purple doesn't really match the style, i'm guessing it was rushed? Loved the core mechanic of growing to size by matching colors. Great entry!
Thank you so much!
Yes, I was rushed to find a color that stands out so that the ring doesn't get lost in the drawing, it was challenging!
This is one of the games with best graphics, cool animations and concept, loved it! Great job, also expanding it in the future by adding score system and leaderboard would make this game really epic!
Loved the mechanic, visuals, and sound design of the game; it was fun and easy to grasp. While the game was artistically incredible, I could not figure out if I could loose or not, or maybe I did loose that one time I got to see the kid wake up, thier mom were not looking very nice.
Great game! :)
Absolutely stunning
I love the vibes of the game, musics and sound effects. It was really fun to play and easy to understand what to do thanks to the tutorials. The final cinematic is beautiful! Good job :)
The tutorial before the gameplay is indeed useful. Very informative. I wish more games does this.
But I think the size matching part could be a little faster. It isn't much challenge for me and I find another part is the actual challenge.
Really nice game! I loved the art. I think the "bullet phase" could be a lot more nervous and faster, because at the moment the mechanic is learned, it becomes easy with no downside of getting almost no bullets.
Nice game!
i really enjoyed the game so much!! i like it
Artistically this game is incredible, I loved the visuals and the sound design. I think the projectiles in the 'gain bullets' phase felt a little out of place visually, something more similar to the design of the character and dolls would have kept the immersion up a bit better.
In the gaining phase, it didn't feel like there was a downside to missing projectiles since the phase didn't end until you gained the full set of bullets, I wish you would be pushed into the next phase after a certain amount of projectiles spawned regardless of how many bullets you have, and you'd have to make up for it in the next one if you didn't do enough damage.
Really enjoyed playing this one through!
Thank you so much for the feedback, we really appreciate the comments ♡
We have thought of many mechanics that would have added to the game experience but we couldn't get there in time as we would have liked! We are very glad that you were enjoying the game anyway ♡
Me pareció divertido y una propuesta muy interesante, jugablemente me pareció muy bien hecho y dinámico. Y el arte super bello ^^
I had soo, so much fun with this. It was surprisingly entertaining. I think a bit more work could be done to it and it could be published on something like steam. For example, I feel that I was able to get too close to the hands without anything bad happening.