Pretty cool, the character's physics are nice and the die's even nicer. One of the enemies surprised me by freezing for several seconds and then one-shotting without giving you time to parry; tough luck!
Play game
Trials of Chaos's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Technical | #12 | 3.500 | 3.500 |
| Originality | #13 | 3.833 | 3.833 |
| Overall | #21 | 3.500 | 3.500 |
| Graphics | #22 | 3.333 | 3.333 |
| Polish | #22 | 3.333 | 3.333 |
| Audio | #36 | 2.333 | 2.333 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- Good entry! With more work it could become a nice game. Some notes: - It's a shame that the game doesn't have a basic tutorial or at least doesn't explain the controls. - I like the intro :) - The combat is boring: enemies need too much hits to die, but they're too slow to hit you, so you usually just stop, throw dices again and again until they dice and continue on. - The big green bug is a bit too much: it kills you with two hits and you have to go back to the start without checkpoints. - In the options, the text doesn't need to be abbreviated. Between that and that there's no explanation of what options do, the player can't guess what they do at all. - There's no music outside of the intro, and there's no sound effects at all. - Text characters, while being big, are a bit hard to read.
- There was clearly a lot of care and attention that was put into this entry, the primary dice throwing mechanic was a fresh and unique concept and expansive map holds a lot of environments to explore. The action and combat tends feel quite slow at the start which may turn off a lot of players before they reach the more powerful upgrades, for example I'd say the early slimes have a bit too much HP as in the early game you tend to spend a lot of time standing outside their movement range throwing the dice until they eventually die.
- Very complete game, but a bit slow for my taste. I would also like to have SFXs for different actions, and the music becomes repetitive at some point.
- Impressive physics! I think the difficulty balance is about right, but the enemies take too much time to fight. I think having lots of dice to throw or a faster reload time would be a simple improvement!
- While a lot of the references went over my head, I loved the humour and found the gameplay to be very unique! Animations are good, throwing dice is satisfying but could be even better with sfx and visual impacts. I wish the game was snappier and better-paced, as traversing the world is quite slow and combat involves a lot of inching back and forth and waiting. Wonder if letting multiple dice be out a time could help here? All that said, the scope and variety of items and enemies is impressive!
Jam ROM submission
Ok - understood! I attached the GBA ROM file as "MYGAMENAME_jam.gba".
Type of submission
Game
Tags
Adventure
Action
Platform





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