I really like this idea. I think it would've benefitted from slower pacing. The fish just start spawning instantly and all at once and just stay that way the whole time. If it had started slower with maybe less health to make it more strategic it would've been more enjoyable. Also the ability to rotate your guns. Or they slowly spin in the air so you have to time it correctly to latch them on in the right spot. All that being said it was fun. My high score was 98.
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Semi-Competent Astrofisher's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity | #6521 | 1.855 | 2.833 |
| Enjoyment | #6551 | 1.637 | 2.500 |
| Overall | #6867 | 1.637 | 2.500 |
| Style | #7050 | 1.418 | 2.167 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The main gameplay loop consists of attaching weapons floating in space to your ship, building a larger-scale fighting machine. In addition, all of the enemies are African Tigerfish which have scales.
Development Time
96 hours
(Optional) Please credit all assets you've used
See description.



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