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Tipping the Scales's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Overall | #105 | 4.183 | 4.183 |
| Enjoyment | #179 | 4.032 | 4.032 |
| Creativity | #180 | 4.242 | 4.242 |
| Style | #331 | 4.274 | 4.274 |
Ranked from 62 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You play as a scale that can change the size of objects around it
Development Time
96 hours
(Optional) Please credit all assets you've used
see description for full credits
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Comments
A rather unusual and high-quality puzzle. I really enjoyed playing it, thanks to the developers for the opportunity to try it!
Super good game! it's amazing how much you made it just four days and it's all so good, really well thought out puzzles!
Beat all the levels+secret challenges. Crazy Clock was definitely the craziest out of all of them.
Thanks for playing all the way to the end! Glad you enjoyed all the normal puzzles and even the ones I made at 3am!
Really fun game, sadly I got stuck on the second bonus level but I had a lot of fun, I enjoyed the timing aspect on some of the later levels as well.
Very cute puzzle game! Interesting and looks very nice. Love it!
I liked the puzzles in this game, and the fact that the menu was a puzzle too says a lot!! Cool game, going to finish it on my own time!!
Played for today's livestream!!
thanks so much for checking it out!
The puzzle design in this one is really neat. I have really enjoyed it. I don't know if I love or hate the fact that it becomes a clicking in the correct timing puzzle, but still really neat game. I have enjoyed even the challenge levels. The 2nd challenge level was it for me, I couldn't solve it. Pretty nice entry and such an interesting concept
Thanks for enjoying my puzzles! And I'm sorry you had to experience that monstrosity of that challenge level I made at 3am
This is the best I've seen so far. Really clever concept with brilliant puzzle design. I surrendered at the second bonus level (after bruteforcing my way into the first one, I imagine there was another way to solve it rather than mashing my mouse) but it really got me hooked. With the amount of polish I can easily see this as a full game with a few more levels. The only minor thing that could use some improvement is when the scale is squashed and it glitches a bit. Very well done!
Thanks for enjoying my puzzles! There is actually a way to beat bonus 1 without mashing the mouse through an unintended method that wasn't discovered until yesterday. Sorry for making you mash your mouse like that, but I'm glad you enjoyed the game!
The animations in tis are so polished. Such a cool puzzle game with a strong level design core.
pretty fun puzzle game, gameplay mechanics were simple to understand, and levels are well designed (˶ˆᗜˆ˵)
This is a great idea and really well executed! The art is gorgeous and the puzzles were really fun to solve. Nice work!
Wow, this is great, took me a while to grasp the mechanics, but its a really well thought out and polished game
Wow, this is great! It took a while for me to understand the mechanics, but once I did it was really fun! You were able to make some challenging puzzles!
This has to be my favorite from the Jam
glad you enjoyed!
Stellar game! Nice job! Excellent mechanics, and really good puzzles, though I got completely stuck on the redstone contraption level.
Very chill puzzle vibes, its got super interesting mechanics!
Very clever puzzle design and absolutely beautiful artistically. The combination of simple interactions and small levels with a really in-depth complexity from sequencing makes your puzzles strong but not unsolvable. I did run into some small issues where sometimes my mouse seemed to stop responding to clicks on the blocks (and yet, the pause button always worked); weird unless I failed to understand a mechanic. Regardless though, really nicely done!
Amazing game, quite tricky, but wonderful puzzles, neat mechanics, good presentation and fine music, would play again ^^
You could put this on Steam and I wouldn't bat an eye. Great music, visuals, and sound effects. The falling mechanics are a little unintuitive, but you get used to them quickly. Great job all around!
wow! thanks so much. this was our first jam game and we really poured everything we had into it. thank you for playing!
Wow, this game is ridiculously well put together. It feels like something that could just be a released game. Super well done, super well polished. Great mix of puzzles between planning ones and timing based ones. Only feedback is a little bit of jank on the physics that makes the timing puzzles a bit annoying sometimes. Great game though!