Good on you for pushing it out there! I think if the level would fade in/out instead of popping, as well as some contrast options it could still be as punishing with gameplay but a little easier on the eyes. For less punishing gameplay, maybe leaving your corpse to provide some additional guidance.
Play game
Don't Touch the White!'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Controls | #39 | 3.417 | 3.417 |
| Theme | #70 | 3.667 | 3.667 |
| Fun | #81 | 2.833 | 2.833 |
| Originality | #110 | 2.917 | 2.917 |
| Overall | #120 | 2.571 | 2.571 |
| Accessibilty | #131 | 2.000 | 2.000 |
| Graphics | #144 | 2.083 | 2.083 |
| Audio | #147 | 1.083 | 1.083 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
Godot v4.2.2 and Godot v4.2.1 (For exporting)
Wildcards Used
What the Duck, Dynamic Perspective
Game Description
A simple maze/memory game where you need to get to the end of a level without touching any white
How does your game tie into the theme?
The game will show you the entire map for 2 seconds, then everything goes dark
Source(s)
N/A
Discord Username(s)
Dpdp03
Participation Level (GWJ Only)
1 (This one)


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