Really impressive to make a metroidvania and I like the idea for the theme, would need something to attract the player in certain direction as it is easy to get lost in the level design. But well done!
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Little Death's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Style | #1801 | 3.500 | 3.500 |
| Overall | #2998 | 3.033 | 3.033 |
| Creativity | #3409 | 3.000 | 3.000 |
| Enjoyment | #3837 | 2.600 | 2.600 |
Ranked from 30 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You are a microscopic organism inside a body, trying to kill it from the inside out.
Development Time
Comments
The art is great. The level design felt a little bit hard to understand sometimes. Great job being able to do a metroidvania on a game jam!
An interesting game from the thematic sense of things. Rather than mechanically you took the jam's theme in a direction more tied to the environmental setting, aka a you paly as a microbe inside a body.
Overall, creating a metroidvania styled game in just 4 days is an achievement in of itself.
Whilst I was enjoying the game, the dash attack which most of the platforming seems to be cantered around is just too buggy. I would frequently dash into and kill and enemy which would should then recharge my dash, only it doesn't and I fall to my death. Sometimes it would flawlessly and felt great and juicy to use, other times it just failed. Eventually I hit a room I couldn't get past due to this inconsistency.
Loved the concept and the execution!
The parasite is too cute to be this lethal, i love it, and the animation of the attack is really smooth! Maybe a bit more sounds and a catchy bg song would have make it perfect!
Overall a really nice work! ^^
I'm not supposed to be rooting for a parasite but here I am lol.
I really liked the art and animations, especially for the organism we play. I struggled, but eventually found out that after killing that blood mob, I can't dash up again if I held the up arrow the whole time, so I had to spam the left and right arrows before dashing up again. I could see it being more "fleshed" out with its level design and mechanics, so even though it ended unfinished, I really liked the idea. Good job on the game jam, and I hope you guys continue making games.
Glad to have your feedback!
I didn't know about this bug, i guess we simply got accustumed to this janky way of dashing naturally, but good to know, now that you said it I finally undestand why my dash failed seemingly at random sometimes.
I hope we created something enjoyable, and will continue to try and create games coming forward :)
Very cool! I like the whole design of it however if there was something to complain about it would definitely be the lack of sounds. I think more sound effects or even some vibe-fiting music in the background would be neat! Nonetheless I still think it's a great game!
Totally agree with you, we planned to try and create some very cyclic ambience music, it was just fitting, blood pumping, air currents, Idk.
It would really help setting a tone, even better, could be used to make the player feel small, with "BIG" sounds in the distance.
Anyway our musician and sfx artist got lazy.
Thanks for stopping by :)
Love the art! Not sure where I was supposed to go after getting the dash and leaving the level.
Ah, thanks for the feedback!
This is a difficult part of game development without proper playtesting, sometimes you just assume the player knows where to go and what to do.
With the lunge, you can eat the disconnected pieces of flesh in the ground, taking you to the next area.
I'll probably add something to the description implying this.

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