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A jam submission

Square EscapeView game page

Puzzle Game | Get Pluses and Minuses that change your Shape to Escape | In the End... Will the Square finally Escape?
Submitted by Logos Psychagogia, Giolay, ilLancio — 1 day, 19 hours before the deadline
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Square Escape's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#1224.0994.099
Overall#6293.8173.817
Creativity#8783.8243.824
Style#17743.5283.528

Ranked from 142 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Collect Plus and Minuses that change your shape to Escape every level

Development Time

96 hours

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Comments

Viewing comments 60 to 41 of 72 · Next page · Previous page · First page · Last page
Submitted(+1)

Wow, this is a REALLY GOOD game. The puzzle mechanics are taught well to the player, and the stars are lovely. The difficulty felt very well adjusted. The level design is immaculate. I couldn't possibly comment on how to make it better, or even make a fraction of it myself.
I'm retrying levels, enjoying mechanics, trying to up my best move count. So far, I've only cracked the first 12 levels, but it's been really enjoyable, and I'm trying to maintain a 3-star streak. And to think there are a hundred or so?


You mentioned this is your first game jam entry ever. Well, this is incredible work. You have a great start, and I think you should keep the momentum up. All the best!

Developer(+1)

Thank you so so much! I am so honored to hear all of this! Really I don't know what else to say!
There are 45 levels, 5 screens, wish we could do more but didn't want the game to be too long, as there is a bit of a surprise at the end which is worth checking out, and I didn't wnat to lock it under a lot of difficult puzzles. Maybe 45 is already too much ahahahah but I like it being difficult to get to the end, feels more rewarding once you finally do. Consider joining our Discord so that we can keep in touch

Submitted(+2)

Really good game with some satisfying puzzles! You had me retrying every level to make sure I got the highest rating!

Developer(+1)

That's definitely the goal! How har did you get?

Submitted(+1)

Finished about 15 levels I think before I decided to stop and try out some other games. I'll probably come back to this one again though! Try out my entry btw if you want some chill puzzles to solve as well :)

Developer(+1)

Amazing 15 levels in one sitting is definitely a lot! You are pretty good at this! will definitely try yours as well

Submitted (1 edit) (+1)

Loved your game ! Spent a lot of times getting all the stars, really good use of the theme. 
If I had to find something to improve on it would probably be the visuals, perhaps a cleaner background, a bit more detail or shades of grey. This would give a good contrast, but without being harsh. 5/5/3 for me ! :)

Developer

Amazing! Thank you so much for the feedback! I definitely agree that our art department is the one which is lacking the most, we should probably search for more artists!

Submitted(+1)

So good that it feels like it took more than 4 days XD! I love puzzles. If you have time after I recommend to expend the game after the jam and to publish it to the play store with mobile support(swiping to move)! Hope to see you in GMTK 2025!

Developer

Thank you so much! It already kinda works on mobile as well (on webGL it works just fine) while on the playstore it seems a bit buggy but still playable, you could join our Discord and become an alpha tester! We are definitely going to expand on this, thank you so much for the kind words!

Submitted (1 edit)

you have a discord but the link doesn't seems to work? I would LOVE to!

Submitted(+1)

Awesome game for a first timer. level design is great but level difficulty scaling is off the chart and weird at times. SFX are awesome. BGM is also great. over all awesome job on working on the details and as your first game jam. WE enter into the Game Dev Hell Togetha

Submitted(+1)

Awesome game for a first timer. level design is great but level difficulty scaling is off the chart and weird at times. SFX are awesome. BGM is also great. over all awesome job on working on the details and as your first game jam. WE enter into the Game Dev Hell Togetha

Developer

Thank you so much! Where exactly did you find it weird in the difficulty scaling?

Submitted(+1)

Once you get the first level done the next 4 get very easy. and then another level that's difficult but has the same core level mechanic as the first level.

Developer

there is a non linear difficulty scaling, the first 6 levels are basically tutorials, after that they are mostly all challenge levels, the thing with puzzle games is that difficulty is very subjective, for someone an intuition may be obvious for others impossible

Submitted(+1)

Fair Enough

Submitted(+1)

Firstly, you did a bang up job for your first time - welcome to the club! There's no going back from here, you have now invited a few sleepless all-nighter weekends into your annual schedule to stay. Secondly, this was a thoroughly enjoyable game with beautifully crafted levels. That said, I did get stuck on a level for a long time, so would probably suggest a slight levelling of the difficulty curve, although that might just be me. Would love to see this as a fully-fledged game! A lot of love and attention to detail went into your entry and it shows! Well done, indeed :)

Developer

Thank you so much for the kind words! I am gladly accepting entering the game jam club ahahahah I always wanted to develop games, and finally me and my team decided to take things more seriously. On which level did you get stuck? So I can better look at the difficulty progression (for me it is very difficult to understand how difficult the level is, has I know the solution before hand, that is probably the biggest issue in balancing a puzzle game)

Submitted(+1)

The scaling really makes a difference in this game! And I love the fact I can clearly see where i should reach! great job!

Developer

Thank you so much for the kind words!

Submitted(+1)

Alright! I just finished it, and I have to say, I really like what you got here.

The levels get quite tricky over time, but it never feels unfair. It also really reminds me of the time when I used to play Pokemon as a kid and encountered the ice-sliding puzzles, where you needed to find the correct way.

The sounds are also really satisfying.

For a first project, as you said in your description, this is an awesome start, and I wish you nothing but luck on your future journey.

Good job, guys!

Developer

You reached the end? That would be the first time anyone got there ahahahaha congrats!
I definitely took inspiration from the Pokemon ice sliding puzzles, and *built to scale* on top of that ahahahah.
Thank you so much for the kind words!

Submitted(+1)

Wait really? Probably because I am just so used to it. I developed a similar game to this about 3 months ago haha

Developer

Like all the 45 levels? that's insane, I don't even remember myself how to do level 44 lol

Submitted (2 edits)

Wait..., okay, no. There's 45 levels?? I played like 20. I guess I missed something because I thought I was done. Oh yeah, I just saw there's different level selection screens. Sorry for the confusion

Submitted(+1)

:sparkles~1: Game Review Time :sparkles~1:

What I liked

The game mechanics are straightforward, and well communicated, the player is not left lost at what to do. Having a level selection allows for people to revisit puzzles later on and is generally a good feature to have in jams. The art clearly communicates danger, function, and boundaries. The music and sound effect give clear player feedback on actions taken. The level design is top notch.

What I didn't like

The level select is ever so slight squandered by locking away levels behind star requirements; whilst this would be good for a fullscale release, I would have liked to get a vertical slice of your game and experience any mechanics that might be locked behind said star requirements. Whilst the sound of moving clearly gives some feedback to the player, it is a bit high pitched and gave me a mild headache. The visuals are clear, but the grid is a bit too sharp and visible and textures scale a bit too repetitively.

Potential Improvements

  • Accessibility options to : Mute sound effects & enable players by passing of star requirements. (I think the star requirements are good to have, given the quantity of levels you have; but for the purposes of evaluation they should be accessible to someone looking to review 100 games 😅 )
  • I'm not an art dev, so I can't give too much feedback on how to address the repetitive textures. But the grid opacity/tint could be lowered to 30% of what it currently is.

Overall Thoughts

A very solid entry that explores the concept and theme in a robust and demonstrable way. You and your team have clearly put in a lot of work and effort into this game and should be proud of what you have accomplished. An extra pack on he back to your designer for coming up with that many levels, and also making them challenging without being too difficult.

Developer

Logos (Game Designer) here. Thank you so much for the extensive review! Both for the very kind words, and even more for the construcitve criticism!
M to toggle Music - E to toggle Effects - O to get free stars for the jam (on level selection repeatedly and changing screens to see it refresh)
But even though these feature are in, if you missed them it is still our fault for not conveing this information more clearly.
As for the grid opacity you are probably right, the art department is definitely what we are lacking the most.
Thank you again, I really don't know how to express my gratitude!

Submitted(+1)

So fun! Feels like a complete game, hats off to the level design because the amount of stages is impressive. At first the stars system felt too grindy, but when this fell off it was fun to just sit back an analyse the levels before playing. Succinct and satisfying, well done folks :)

Developer

Thank you so much! To fit in so many levels I sacrificed a lot of sleep lol. Last day of the Jam I was up for 40 hours straight designing levels, I saw lines even while looking away from the monitor ahahahah

Submitted(+1)

This is a really well designed game . Loved the aesthetics , the mechanics , the design , everything is really good .
Would love to see this grow into a really big puzzle game .

Best of luck :)

Developer(+1)

Thank you so much! We put a lot of effort into this, and we would love to release it in full scale (pun intended lol)

Submitted(+1)

The effort went into what's really important - clever puzzles (and 45 of them, are you kidding me?!). Some of those are suuuper tricky (especially when it's obvious to avoid low hanging fruit of pluses next to starting position, since those could make it impossible to fit in some places). Really cool.

Now, for some nitpicks (because I really think that the game itself is great the way it is, those are just small things that annoyed me a little bit, also a small disclaimer - I didn't finish the game, there's just too many levels :D):

- The fact that there is a restart button, but no undo button. A lot of levels let you intentionally soft lock into a shape that will just not fit the exit, and that's cool. However, when you realise this, you have to repeat the same sequence from the very beginning and it became a bit tedious, especially at longer levels.

- I'm not a fan of locking levels behind stars like that (especially in jam game, since I just want to see later levels, if only out of curiosity :)).

- I don't see how those levels with red-spiky-things add anything. You still need mostly "perfect" runs to unlock starts and for most puzzles the optimal route is the only route anyways, so being forced to start over because of one mistake just didn't feel right (to me).

Ok, that's enough. You said in the description that this is your first game. It's a phenomenal entry to the jam and a fantastic puzzle game on it's own and you should be incredible proud of yourselves. Not all of us are talented enough to start with such a banger and I will definitely be waiting for your next one(s), cheers!

Developer

Thank you so much for the kind words and even more for the constructive criticism! It is essential to share ideas and feedback to improve.
I will try to answer your points one by one:
- I totally agree with you, it is a feature that I asked to my coding team, but really didn't have enough time. I can't really understand how managed to do all this actually ahahahah but we will definitely consider updating and rifining this, and this feature is the highest on the priority list
- I also agree with this, but I am a perfectionist myself, and I think that making things harder makes it more rewarding, you feel more the accomplishment when you finally unlock or beat a level. But since I agree with you on the Jam thing we left in one of our debugging tools: press O to get 3 stars on levels (you have to press it a lot and switch pages to see it in action
- The spikes are more of a designing tool for me, it allows me to block certain routes to avoid unintended solutions, putting no blocks there could mean that the player can pass into that cell, while putting a white or purple one means that the player can stop there potentially making other routes possible where they shouldn't, the red one is the only block that allows me to block that cell in all the directions for good. For the player its existence is actually beneficial, as it limits its options, so, less choices to make to get to the solution, also it is quite needed for the ending *wink* *wink*
Hope that I answered your concerns, and would gladly discuss this further, maybe join our Discord so that we can keep in touch?

Submitted(+1)

I love the concept, the music is relaxing in the background, the game is fluid, you quickly understand what to do, good job!!

Developer

Thank you so much!!!

Submitted(+1)

It’s a neat puzzle game! Great work!

Developer

Thank you so much!

Submitted(+1)

very fun levels and simple smooth controls! very fun

Developer

thank you so much!

Submitted(+1)

I absolutely loved this! It's often really hard to do a puzzle game within the time constraint of a jam but you did it! I love how you interpreted the theme of the jam

Developer

Thank you so much! I didn't know it was hard, but after making it now me and my sleep schedule definitely knows ahahahaahhah

Submitted(+1)

Many levels, very fun, makes me use a lot of my brain power, and its 5 AM so it is a lot. I really enjoyed it, the sfx was fitting as well as the level design was insanely well done, and precisely thought out. 

Developer(+1)

Thank you so much for the good words! I am really glad you enjoyed it!

Submitted(+1)

This reminds me of some a flash game I used to play, but with more in-depth mechanics. Also much more responsive controls.

Developer(+1)

Thank you so much! I would love to know the name of that flash game, so that I can be hit with nostalgia, and also maybe know from where my subconscious got the ispiration!

Submitted(+1)

I don’t remember the name unfortunately, and never found it when crawling through flash game archives.

Submitted(+1)

Pretty good game! I would like maybe a different art style but the mechanics are well done! Good work

Developer

Thank you for the feedback! Would the artstyle shown in the devlog fit the game better?

Viewing comments 60 to 41 of 72 · Next page · Previous page · First page · Last page