Very well designed & intuitive game.
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Brewing A Gain's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Style | #259 | 4.324 | 4.324 |
| Overall | #522 | 3.872 | 3.872 |
| Enjoyment | #865 | 3.601 | 3.601 |
| Creativity | #1250 | 3.689 | 3.689 |
Ranked from 148 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The theme of this game is scaling your alchemy business. As the game progresses you need to manage more parts of the process. Additionally, the play space scales throughout to incorporate the new elements.
Development Time
Comments
I loved, loved, loved the art style on this. Made the game feel really immersive. Also, the timer provided a much needed sense of urgency across the levels.
The level of polish and presentation of this entry is awesome, might be the best I've seen of all entries I tried. Good job!
Wow, the art design and polish of the UX is incredibly impressive! And I was quite surprised when the gameplay scaled up from simple vials into potions. I would probably have wanted to see a little more variation in fulfilling orders though, maybe customers can ask for a potion to fulfill a certain scenario, and you have to determine which potion to make? But overall, great work!
Pretty cool idea and execution! it was pretty fun rushing to do the orders, it was a good challenge! Congratulation for making this, it's also nicely polished!
Up to this point this is the most polished game i've seem this jam. It feels like a complete game, very impressive considerating it was done in just 96 hours.
Amazing art, the book flip is especially cool, but I felt that the book animation should be a little faster and the text should appear on the page as soon as you can see it so I don't have to spend so much time waiting for the pages to flip when I was learning the recipes. It took a little time to get used to the glowing effects, but other than that, the game was amazing, I love casual games where you make things, then use those things to make more things, and use those things to make even more things. I played a few other games that use crafting mechanics, but I think this game does it best. Great work!
wonderful style and I'm surprised it ran so well in browser! I played the cozy mode so I was having a nice time just clicking the tiles, it didn't feel like there was much of a puzzle aspect but I loved the feedback on clicks and when the tiles spawned in! :D
I think the visuals of the game are great, but I also think that's it's detriment. I'm supposed to be looking for the ingredients on the table, but I'm overwhelmed by the intense colors and glow(?) effects. I feel like I'm more limited by my eyesight than anything else in this game.
Nice ambiance, which contrasts a bit with the short timing. Very nicely done!
I loved the game, it was a rush to get everything done as fast as possible, but it also felt really annoying that each recipe needed a lot of different ingredients, which made trying to remember each recipe impossible. Nonetheless, I still had a lot of fun with the game!
This is a really cool lil game, but I kinda wish there were fewer types of vials & potions so I could better remember how to make them without relying on the book, or if there was a way to see my goal product and the entire branching tree to make it. Either way, I love the tiles mechanic and the sounds and visuals are stunning!
Thank you for the feedback! We did plan on reducing the number of potions and elixirs, but then forgot about that in the mad rush to finish this! The branching tree idea could be a cool addition, maybe in cozy mode. We quite like flicking through the book frantically! But this is all stuff that needs more testing than possible in a Jam unfortunately! Glad you enjoyed the game regardless!
Wow, love the presentation and visuals in this! The game is charming, and it's fun to scale up the alchemy business, love the physics-y nature of all the vials rolling around.
Very good looking and in depth game! The elixirs make it hella complicated very quickly. Would appreciate if instead of a book it was 3 pages showing the vials, potions and elixirs all at the same time.
Fantastic work!
We did consider that, but in the time frame it made more sense for us to keep using the book mechanics. We also quite liked the feeling of flicking through the pages frantically! But it certainly does make things harder, and needs a bunch more feedback to know if it was the right choice. Thank you for your comment and the kind words!
This is such a pretty game and very well polished. It was a fun game and I enjoyed seeing the weird types of tiles for ingredients
Very nice game, it still blows me away how game scan be so well thought out and polished in just a few days. Great work !
Randomly clicking the candle and actually being able to blow it out and light it made me smile! The game looks and sounds great and feels very polished. The gameplay is just basic crafting but it was relaxing to play. (In cozy mode ofc, we don't do the other one :P) I like the deck mechanic with the ingredients but I feel it might have been improved by drawing fewer cards. I was never more than one click away from an ingredient. If only 5-8 had been shown at a time then I would have had to use the mechanic much more! Perhaps that would make it so it feels more like foraging.
I might be wrong on this, it's just a gut feeling!
Overall great job!
Thank you for noticing the candle! Some of my team meets questioned my logic in implemented that! I feel so vindicated! :D
We originally designed this to be more frantic, trying to match cards are fast, and the idea was there would be more cards but also more options so it would get harder to find the cards each round. Didn't quite pan out that way in the end but hey ho, got the candle implemented so nothing else matters :D






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