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Plugged-In's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #1507 | 3.334 | 3.334 |
| Style | #1679 | 3.564 | 3.564 |
| Overall | #2306 | 3.226 | 3.226 |
| Creativity | #4136 | 2.779 | 2.779 |
Ranked from 326 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You play as little robots fixing a bigger robot, scaling up in size each level. The theme is loosely based around scale, so just smaller robots repairing a larger robot. Each level 'zooming out' is meant to represent you moving onto a larger part of the final robot, till you finally see the finished robot powered up at the end. Was also meant to 'scale' in puzzle difficulty with levels, but we ran out of time so basically stopped where the real levels -started-
Development Time
96 hours
(Optional) Please credit all assets you've used
Sound Effects/Music - Motion Array
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Comments
The robot is cute, the gameplay is interesting. well done :).
Awesome music and gameplay. Good puzzle game! Very polishged. Only issue I had the player moves through the block (glitch).
This was a really cool concept! I liked the puzzles, and the game overall feels very polished and well made, especially in such a short time!
Interesting mechanics for a puzzle game, I wish there was one or two more puzzles with the green block to experiment further. But overall good idea, nice cute design, and finely polished !
Is it by design that you don't know in advance what cable length a plug will give you, or was there a logic or a hint i missed ? It was a little odd, but still fine
Great Job !
Unfortunately we just ran out of time for the extra UI & levels (really the green ones are where it -starts-) . We've taken feedback into account and are going to release a more polished up version with more levels :D it's deffo something we want to continue working on. Thanks for playing!
I can't wait to try it out !
Aw, the robot are so cute and I really like the puzzles! It was superfun!
Wish there was more. The final puzzle was the first one I really enjoyed. The rest was too basic.
The main character is really cute! The mechanic is solid, the retracting block is interesting. The "built to scale" doesn't really come through. One other bump in the road, I wish restarting was faster! When you hit the restart button you're motivated to jump right into what you think is the real solution.
This is a really cute game! Lots of polish and clever puzzle design. Well done!
It’s polished and feels good to play. Not sure how scale fits into this, it’s just a robot moving boxes though 🤷. The visuals are nice though.
I really admire the fact you had time for lil animations and cutscenes!
I really like the lil happy animation the robot does when you win a level, and the music.
Really cool puzzle game, but definitly too easy.
The ending made me cry. Beautiful story telling, super smooth gameplay. The last puzzle is a cracker. Nice work.
Nice soothing puzzle game. Too bad it ends just as the more intereseting mechanic is introduced. WOuld love to play an extended version with more levels
The best gamej jam game is the game that needs more level. Of course it needs more levels it was made in 96 hours.
Charming game! Wish there had been more levels that explored the puzzle mechanics more deeply, but game jam limits are real.
Super cute! Loved the gameplay loop and the puzzles! I do wish you could see the numbers on each point.
It would be useful if the cable connection parts showed how many points they are going to give you, so you can plan more in advance and not do trial and error.
The rewind mechanics is a really intersting idea!
I could see it being expanded with more levels to make an interesting puzzle game. Good job!
I ended up getting stuck on a puzzle but until that moment, I was fully engrossed in this game. This was a nice game with fun mechanics and puzzles. Great job!!
It's a nice game, well scoped for a jam. I didn't get too far into it as I'm not a huge fan of these types of puzzles, though I have two suggestions for improvement.
1. The holes provide no information on how much cable length I'll gain by reaching them. I need to do trial-and-error first instead of just thinking about the puzzle.
2. Make your animations skippable(including movement if possible). In the earlier levels especially, you can finish most levels within 10 seconds, and then I have to wait for the level transition animation. The movement and restart animations also take too much time imo.
That robot is a cinnamon roll and you did it with like 2 animations and no voicelines. bravo! Couldn't figure out how to do the green block puzzles, and space seemed to do little for me
Aww thank you so much! If you'd like a hint for the first green level: try pushing the block right three times, then move up once, then press space to 'wait' ;) The level after this utilises the wait mechanic more so might make more sense then. Thanks so much for playing! :D