I honestly think this is my favorite submission of this year
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Cheek-A-Boo's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Style | #1082 | 3.833 | 3.833 |
| Overall | #1459 | 3.500 | 3.500 |
| Creativity | #1573 | 3.567 | 3.567 |
| Enjoyment | #2219 | 3.100 | 3.100 |
Ranked from 30 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The user solves puzzles by scaling the size and mass of objects up and down.
Development Time
(Optional) Please credit all assets you've used
All credits for assets and work go to Robby, Sara, Jeremy, Sylvia, Evan.
Comments
Such charm! Came for the polter-cake, stayed for the gameplay (and delightful possession graphics). Pretty clever overall, although I do wish there were more checkpoints because making your way back to some later obstacles could be something of a pain. Great work getting this made though!
I like the logo and the art in general. I appreciate it having a tutorial. I had some issues with the scaling mechanic (it was a bit buggy at times) for example with the shovel at the start, if I kept the scaling up it would pass through the platform. Apart from that, I liked how you played with the mechanic (rolling down as a small skull for example) and the scaling up and down faces haha
Fun game! A bit frustrating to have to start over on death but clever puzzles
hmmmmmmmmmmm

I definitely like the concept and I think it would be fun if it were expanded upon, but I don't like having to restart the entire level every time I mess up the puzzle. I know that makes me a huge hypocrite because of the type of game I made, but it definitely feels worse to restart in a puzzle game to me since I'm just replaying the same level that I already know how to beat. Pits should probably spawn you in the last place you were grounded though.
The style was the best part about the game to me. Keep it up for sure.
Cheek-a-boo is the perfect title lol
Love the range of mechanics you were able to get out of scaling - increasing object size to help reach places, affect scales, rolling small objects - it kept gameplay fun and varied :)
The games gorgeous, I love the art and the actual gameplay loop is one of the better I have seen. Really good job!
Would be very grateful if you tried our game!
The possession mechanic and the puzzles set up around it is cool!




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