The stylization is top notch on this game. The levels were good as well. I would agree with some comment on the camera and freeze before jumping into action, so we can make a better plan. Overall, this is a very well-made game
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Gravity Pool's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity | #374 | 4.077 | 4.077 |
| Overall | #728 | 3.764 | 3.764 |
| Style | #929 | 3.908 | 3.908 |
| Enjoyment | #1593 | 3.308 | 3.308 |
Ranked from 65 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You can change star scale, it changes the gravity, which is the only control you have.
Development Time
(Optional) Please credit all assets you've used
Everything is self made, APART FROM:
some audio taken from https://pixabay.com/sound-effects/search/solar/
Asteroids: https://assetstore.unity.com/packages/3d/environments/asteroids-pack-84988
Laser barrier https://assetstore.unity.com/packages/tools/particles-effects/volumetric-lines-29160
Comments
I think this one is my favorite game so far! The sound the gameplay all great
I only really do not like the camera controls. it very frustrating to have it swatch from top down to third person all the time.
I really like this. The controls are pretty intuitive, the puzzles all feel unique, and the visuals and audio is very pretty. The difficulty curve felt mostly right. I liked how there were a few later puzzles that were pretty easy, as they served as a nice break from the more challenging puzzles.
Starting the levels in the behind-asteroid camera instead of the top-down camera gave the levels a more cinematic feel, which I think is important, but it also made the first few second of each level feel a lot harder and more stressful than I think they needed to be. Maybe if you started the asteroid further back, and didn't let the player control anything until the asteroid got to its original starting point, you could keep the best of both worlds.
Similarly switching to the behind-asteroid camera when the asteroid started going out of bounds felt kind of annoying, as often the asteroid wasn't beyond saving yet at that point. Taking the camera out of the player's control makes sense if the player has already lost, but I'd rather the camera remain under my control right up until that point.
Other than a few gripes with the camera, this game was pretty damn good. Well done.
Thanks a lot for all the feedback! We agree with you completely on the camera. We have a rather brute force solution for camera selection at the moment, and as it removes control/view from the player, this is inadequate. I think our lesson is that if were going to take away control/vision we need it to either be for a gameplay reason, or tread very carefully. Cheers for playing!
Really like how you have the "spacetime fabric" thing going, but it did feel kinda strange that black holes had such a small radius of affect lol
Also, I wish I had more time to look at the whole puzzle before I suddenly had to make choices - it made solving things a little stressful, and then I had to wait through a whole cutscene to get back to where I was
Really cool mechanic manipulating the gravity of meteors! My main issue was with the camera starting of from a view I felt did not benefit me much and wouldn't switch view when I press the button. But the graph and visuals worked well for how simple they are at communicating the strength of my gravitational pull.
Very unique idea, love how it plays with the theme and scale on such a massive... scale! Didn't exactly *enjoy* myself but I was intrigued the whole time. Almost beat the two star level but then the camera starting bugging out and I couldn't see what I was doing.
Had a lot of issues with the controls. Constantly fighting the camera. Tried kbm and controller but both were awkward in their own way.
Really great idea and execution of the core idea, I just with that I could interface with it better.
Extremely unique idea, I love the concept. Some of the mechanics were a little difficult to understand in terms of keybinds, but not hindering enough not to enjoy or understand the game. Very good job!
Really loved the take on this concept! The change in perspective was really cool and the mechanic was creative and impressive, I enjoyed this interpretation of the theme :) I was a bit confused by the controls and the motion of the asteroid, I understood level 1 but then the leap to level 2 felt a bit much, I just needed more time with the controls I think :) Great job
this is such a creative idea and i did enjoy playing it, but i got stuck in the level with 2 suns, 1 planet and a laser lol cause i found it hard to get used to the controls. good game though
Space is such a perfect fit for this theme and the game presentation ties everything so well, nice job!
But I had some problems with the cam, mainly when it changed perspectives automatically, it only confused me.
Such a cool concept. The visuals combined with the music gave me chills. The view change button was kinda unreliable unfortunately which caused some frustration, but the puzzles were enjoyable nonetheless.
Very nice presentation! Sometimes I wished the "1st person view" at the start of the level had switched sooner (or may be the rock could have started farther away), but overall it was great fun! Nicely done! :)
I really liked the music and the concept. The camera kind of wigged out a little on a couple of levels when I tried to press tab to change view, but other than that it was a fun and interesting gameplay mechanic. Congrats, and good luck!





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