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Mouse Man's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity | #1234 | 3.697 | 3.697 |
| Overall | #1508 | 3.485 | 3.485 |
| Style | #1515 | 3.636 | 3.636 |
| Enjoyment | #2159 | 3.121 | 3.121 |
Ranked from 33 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The mouse & human both use their scale to solve puzzles
Development Time
96 hours
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Comments
Incredible work, very fun to play!
Appreciate the comment, thanks for rating!
I really like this idea of swapping between the human and the mouse to solve the puzzles and I’d love to see it developed further :) Only thing I’d say is it would be nice to have the option the change camera sensitivity as it’s just a bit too sensitive for me currently.
you can, press escape!
Oh, my bad! It seems you can only make it higher though? Sorry if I’m misunderstanding, but it would be nice to have the option to lower the sensitivity as well.
This is probably because the game isn't fullscreen, which the web version just sucks in general so it makes sense. Sorry for the confusion, this is our first game jam and my first upload to itch.
I feel you, web builds are a pain 😫 I once made a game where enemies would sometimes just vanish sometimes in the web build 😂
Anyways, just want to be clear, I think you’ve done a great job :)
Thanks! Web builds truly suck if you're not ready, as I've learned the hard way :(
The idea has potential. The game is fairly simple though and the puzzles aren't that complicated if you know, what to look for. I liked the fact, that despite the art style being rather monochromatic (I don't mean this as a bad thing, quite the opposite, I enjoyed it very much) it was clear where to go and what to look for (thanks to glowsticks and red buttons). I know that you 'd be able to push those puzzles even further given more time :)
Nice job.
Oh, and some foreboding music in the background would be also great, but that's me nitpicking :D
Thanks a lot! Really appreciate the feedback.