It was a pretty good game overall. The mechanics were not bad and the sounds were decent.
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Alice Escapes's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Style | #341 | 4.266 | 4.266 |
| Enjoyment | #553 | 3.756 | 3.756 |
| Overall | #560 | 3.852 | 3.852 |
| Creativity | #1678 | 3.535 | 3.535 |
Ranked from 271 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Alice possesses the unique ability to change size on a whim. Scale up and down and use each size to your advantage to solve the puzzles
Development Time
(Optional) Please credit all assets you've used
Everything created from scratch by Swinkly and Kei, except for these two assets below:
Cloud background is a heavily modified version of Craftpix’s free cloud background.
Footstep sound by Nox Sound Design
(See description for links to them)
Comments
Very neat game, the character's controls feel very smooth and good, the puzzle mechanics are pretty neat, and overall it's just a cool game. Would've liked to see more usage of small form since it only really feels like it's used to get around level design (like with the buttons) rather than being an integral part of the game, but still pretty fun to use all three and move bookcases and run through levels.
Great game, nice style, level design is good. Would like some checkpoints, because levels are pretty big and it might take you a long time to reset.
Very nice, love the art and use of the 3 different sizes. Great work!
This is a super solid and well made game. The art is beautiful, the movements are polished, the puzzles are simple to understand without being too easy. Great work!
A great game but I do feel like it’s missing something, that one thing that could make it even better. Great entry nevertheless.
You’re right! I agree very much! But you’re right that it’s hard to put hands on it hmmm.
Is it the art? (Like, not atmospheric or just not enough details) UI? (We didn’t have any UI lmfao) Or is it perhaps the controls? Or the game mechanics? Or that it’s lacking something to make it feel special? 🤔 Or is it something else? Would love to let us know/help figure it. It’s really appreciated and rn we’re taking a lot of suggestions and feedbacks since we do want to polish this after the jam and any amount of ideas can help! 🙏
It makes sense! I agree very much with what you’re saying, as I feel it too 🤔 From the start we didn’t think too hard on making it a special game as we were more focussed on getting a good viable product out of it, one that “feels nice”, but it’s obviously that long term that has becomes a big flaw.
As I’m the artist, I can mostly up the art (which can be done if there are no more time constraints), but I don’t feel like that’s enough. Not to mention extreme visual impact is hard to achieve I think.
What would you suggest to up the memorability? 🤔 Or alternatively, apart from games that stood out from their core mechanics, are there any games that made you feel memorable, and why?
Thank you very much for replying btw! It’s honestly so so very much appreciated, you have no idea. 🙏
Polished to a fine sheen with some very engaging puzzles. Felt like the level design had its own grammar that I was gradually learning as I played. Very intuitive, fantastic work.
so cute game art and game idea,love this game so much,wish for more content to play
I enjoyed playing this! The levels are clean and you did a good job to make sure to never leave the player stuck. I usually do not like puzzle platforrmers, and I felt myself engaged with this. Appriciate the level design that went into this. Almost gave up more than once, but that's a me-issue. I think the checkpoints stopped me from leaving, because I got to just try something new right away.
10min total, not bad at all! Thank you very much for the support!!
I agree on the puzzle parts, often it can be very annoying to be in the middle of a thought of how to solve something only for it to be interrupted because you had to restart the entire thing. So I’m glad the checkpoints ended up being a good thing! And I think we will keep that once we continue working on the game after the jam!
Thank you very much for the feedback and for playing this! :D
It’s a clean and well-made puzzle platformer game! I had a lot of fun! :)
This was great! The platforming was tight and responsive, and the level design used the size mechanics very well. The music is awesome, it reminded me of a Dream Theater song. I was upset that the ESC key took me back to the main menu and I had to start over, maybe have a level select screen or a way to resume your progress? Ultimately, I enjoyed this game and you guys did a great job! Thank you :)
Great game ! We have implemented the same idea but you definitely did it better ! Keep up the good work :)
Well done, the way you implemented the theme to the character and the level is good!
Bravo, best game I've played in the Jam.
Did take a bit of time to tell myself the arrow keys didn't move but once I got past that, top notch.
Really creative to use Alice in Wonderland to fit with the theme. Overall a really enjoyable game! Great job!
Great game, graphics and music especially are really beautiful ! Concept is simple but works well, and overall game is really nicely polished, rebindable controls were a life saver, putting the growth controls on the mouse wheel really felt better.





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