I liked it, but I wish the camera would of kept up!!
Played live for this very livesream!!
| Criteria | Rank | Score* | Raw Score |
| Style | #2531 | 3.239 | 3.239 |
| Creativity | #3103 | 3.109 | 3.109 |
| Overall | #3809 | 2.790 | 2.790 |
| Enjoyment | #5571 | 2.022 | 2.022 |
Ranked from 46 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
A composer is lucidly dreaming as his doodled sheet music. Escape the music scale, while "scaled" down to the same size as the doodles!
Development Time
(Optional) Please credit all assets you've used
Audio
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Background Music: "The Entertainer" Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 4.0 License
http://creativecommons.org/licenses/by/4.0/
SFX: https://sfxr.me/
Misc.
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Font: KhrysKreations https://www.fontspace.com/kbsticktoit-font-f18382
Art/Coding/Everything else: Grateful Pear (2 People)
I really like the idea and the art, but I found the camera very frustrating.
Really cool idea! I think this game would be most fun when you are moving fast quickly dodging and reacting to the notes, but like others have pointed out, this is hard due to the camera. I also think that the gameplay feels almost separate from the theming? It really felt like this was going to have to do something with rhythm going in, and honestly, I think incorporating rhythm elements would really improve the feel of the game and add a ton of depth. Overall, great work, especially on that doodle style!
Solid game! I'm sure this isn't anything you haven't already heard, given the number of comments already, but the camera should definitely be zoomed out more so you can see where you're going. It should also track the character much faster (or even just not be smooth at all) so that your character isn't on the far right of the screen when you're moving forward. Both of these changes would make it much more enjoyable to play!
Aside from that, nice work!
I like the art style you went with, though the camera should go further ahead of the character to be able to see what's coming.
Interesting idea. You should zoom the character out a little bit.
It is a nice, simple, and cute game. It's not to play for a long time, it reminded me of the little game of the navigator when you don't have internet. It's fun, but as a comment, I could say that it doesn't have an incentive to go fast. You can go slow and pass it. I didn't do it because I was too anxious, but it's nice! The music was very funny XD
OK that really felt like Scott Joplin vs. the world....Clever and cute and what a learning curve. Playability would increase if you zoomed out just a bit on the character.
Echoing the comments that say the camera rendered this harder than it needed to be (not knocking you for it, otherwise I'd be throwing stones in glass houses) but the art and aesthetic is really charming and this hits a Sonic style "once you know the level, you can just TEAR through" point after a couple attempts.
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