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A jam submission

SquareScapeView game page

Scale youself in order to solve puzzles
Submitted by juanma_099 — 4 hours, 48 minutes before the deadline
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SquareScape's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#2253.9773.977
Creativity#6043.9553.955
Overall#6493.8113.811
Style#18013.5003.500

Ranked from 44 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The player needs to scale itself in order to pass through puzzles and platforms

Development Time

48 hours

(Optional) Please credit all assets you've used
Piano loops 055 efect 3 octave long loop 120 bpm by josefpres -- https://freesound.org/s/751478/ -- License: Creative Commons 0
Level win.wav by Tuudurt -- https://freesound.org/s/258142/ -- License: Creative Commons 0

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Comments

Viewing comments 27 to 21 of 27 · Next page · Last page
Submitted

Challenging, I wanna see someone beat hard mode! The mechanic of scaling yourself works very well, no strange bugs or inconsistent movement, well done! 

Submitted (1 edit)

Nice idea that fits the theme! Maybe lowering the air deceleration could make the character control easier, the current character movement makes it difficult to land on the intended position.

Submitted(+1)

Great platformer! The level design and controls are excellent. I played it with a lot of enjoyment, especially with the increasing challenge of the levels.

Submitted(+1)

Really frustratily fun game! those lasers are going to haunt my nightmares >.<

Developer

I was thinking you were gonna rage quit, but I admire your persistance.

Submitted

Finished this and loved the whole thing! The stretch/squash mechanic is really unique and I think you've really pushed this concept to its limits with some moderately difficult challenges. You also nailed the jam theme without the more obvious tropes I've been seeing.

Your game has a really simple style but I think the art direction is perfect! It looks incredible with the subtle stylizations like film grain and the CRT-like distortion. These effects were tastefully implemented and not overused (which happens a lot).

Congrats on your submission! I think you've killed it.

Developer

Thank you for playing and thanks for the feedback. I don't think the mechanics of this games are unique, I did it knowing a lot of people might have had the same idea. But what I did try was to use these simple mechanics and make challenging levels, and try for it not to be buggy, so basically perfect the mechanics, and have simple but good levels. I am not an artist so going for that style was a good choice for me, since the squashing and stretching might not look good on a sprite for example. Anyways, thanks for playing and I look forward to playing your game.

Submitted

did a rage quit, but great game

Developer

Most people do that, I was hoping it was not difficult enough for people to rage quit, but also not easy enough for people to breeze through it. But it is a pretty rage inducing game, so pretty understandable. Thanks for playing and I look forward to playing your game

Submitted

Really fun! the level design is really good and makes use of all sizes and shapes. super well made!

Developer

Thank you for playing!!

Viewing comments 27 to 21 of 27 · Next page · Last page