Pretty unique concept! And nicely done for a solo dev :) my computer and I started struggling around 44 splits
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Slime: Split to Scale!'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity | #2694 | 3.223 | 3.636 |
| Overall | #4049 | 2.713 | 3.061 |
| Style | #4426 | 2.579 | 2.909 |
| Enjoyment | #4649 | 2.337 | 2.636 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
By splitting up (reducing scale :)) you can grow exponentially! (increasing scale :))
Development Time
96 hours
(Optional) Please credit all assets you've used
All assets created by hand, music was taken from a previous project I made which contains music from cgMusic and FakeMusicGenerator (which is non-AI!)






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