Nice game, at the begining it was quite hard to understand, I finished but still I think I don't fully understand it but it was fun. Also the white number are too hard to read on a bright background.
+1 for rust and +1 for a linux build!
Play game
Bitter Boundaries's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Innovation | #34 | 3.500 | 3.500 |
| Overall | #58 | 3.125 | 3.125 |
| Gameplay | #82 | 2.750 | 2.750 |
| Theme interpretation | #97 | 2.625 | 2.625 |
| Graphics | #123 | 2.500 | 2.500 |
| Audio | #142 | 1.750 | 1.750 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
GitHub repository URL
https://github.com/bencelaszlo/bitter-boundaries
Comments
I think some small variations on this idea could make it pretty fun. There's some good concepts hiding in there:
- The way that you need to fortify your border to protect yourself from being taken over, but this is less efficient economically than fortifying your interior.
- Since defense is so much stronger than offense, when you attack a territory you need to have enough resources to take it completely--otherwise, your opponent can quickly fortify it back up again after.
Maybe this would be better if it were turn based, and if the computer played a little bit better. As it is, the computer is too dumb so the optimal strategy against it is very boring.
Hmmmm…. there seems to be no possibility for strategy here besides “store up a bunch of money and take a tile”.
I really wanted to like this, but in the end it was too easy, and took too long.
Also experienced the windows build problems described below. :(
Great application of the theme though!
Hi, I played the game and this is my review. I like the idea, I haven't seen anything of the sort in this jam or in general. I guess it's kinda like playing chess against a really defensive AI? The game is not bad at all. But the UI needs some work and so do the graphics, and it's nothing too major I just don't like how the exit button says "Exit to Linux" on a windows build. And I don't know why but only 1/3 of the screen is being occupied by the game itself the rest is just blank, which i do think reduces gameplay quality. I recommend making the AI more aggressive and adding more strategy to the game. One way is to add some sort of resource gathering tile like a bank or something. I like the tower defense mechanics too, each tile can be upgraded and while I know that's not unique to just TD games it just reminded me of it. Anyway, I also would recommend a sort of "how to play" screen just so i know what is going on. All and all i'd say this is not a bad game at all but needs more variation and polish, like sound or music and letting the player know how much upgrading a tile costs, small things like that are the real reason games play well. Nice try anyways, good job.
Oh I tried your game on Windows, but unfortunately town doesn't spread to other cards when you got adventage there. It's probably problem with a build, but I get the concept especially from looking at pictures and upgrading my cards to big town.
It's a nice idea and I like the fact that you made so many variations of the cards. If you add a bit more clearer UI, like numbers that are bigger and a bit more visible (also with some explanation what they mean) it would be a fun game :) Good job
I finished it, was fun to see how far I could go (went up to Big Town for funsies) but it took me a really long time to understand what all the numbers meant.





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