I am a big fan of hex tile like games. Balancing the weights was challenging but I think it was fair. Very beautiful feel like I am using board game pieces I like it.
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Scales of Olympus's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity | #120 | 4.318 | 4.318 |
| Overall | #260 | 4.035 | 4.035 |
| Style | #481 | 4.167 | 4.167 |
| Enjoyment | #834 | 3.621 | 3.621 |
Ranked from 66 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The game is all about balancing the scales, both literally by balancing the tilting platform, and figuratively by balancing between your tower's weight and damage output.
Development Time
(Optional) Please credit all assets you've used
see description for full credits
Comments
Fun mechanic and really good looking style! At some point the game stopped spawning enemies for me, but I think I was already near the end anyway?
In the future I would like to be able to fast forward text by clicking and then the 2nd click be skip, that way I can control how fast I read instead of having to wait. Solid entry!
Man, that was hard! Tower defense with a tilting map gets crazy too quickly.
The presentation was amazing, I just felt like during the fights the music could be a bit more... battle-y?
A way to speed up the chat would go a long way, I wanted to read what they said but it felt too slow.
I didn't last long in the game, but I wish there was some score. Also, when game over appeared, the characters' chat continued.
If you guys plan on updating the game, maybe adding a way to check the weight impact of every slot placement would be nice? It's a bit complicated to figure out if the balancing and counter balancing will work at times.
Also, when I tried to replay after losing, I skipped all the chat and placed a tower, but nothing happened. Either it bugged or perhaps the first wave has some sort of fixed time to start?
Anyways, really great job, it was one of the most interesting concepts I found so far! Well done!
Thanks for your very kind words and having taken the time to write a nice feedback!
We are hard at work the drop an update after the voting periode for people wanting to give it a second chance if you are ever interested :D
Many things was "Done" but not really put correctly in the final build in the end.
Scope issues, skill issues and time issues on my part for some of them ;P
We all learned a lot!
Again, Thank you for this lenghty feedback!
That's a very cool concept with a great potential! And a very nice presentation :) I agree with VonoTheAxe on the skip dialogue button. Nevertheless it was great fun, nice job! :)
Love the Greek theme and the art is really cool. At first it was a bit unclear what i needed to do, but I figured it out on my next try. I think the skip dialogue button should first make the dialogue complete, and if you click again it goes to the next one. The dialogue also keeps going when it's game over. Looking around is kind of counterintuitive, because I feel like the view moves the wrong way. Anyways, these are all details and it's a really fun game!
The polish on this is impressive! You can really tell that everyone involved is very talented.
I think this is a unique and interesting take on the theme, a tower defense where you balance a tilting platform. I loved the art of the various enemies. I do think it needs a balance (lol) pass, it felt as though once the scale was tipped one way there was nothing I could really do. Maybe have the moutains be a free resource instead of costing coins? Just a thought and overall I still really enjoyed it.
That's a really good game and it looks so cool, TD at it's best !
Good job on this entry !
This is such a cool game concept. Tower defense games have become so formulaic so it's nice to see someone trying to freshen up the genre with a little creativity.
A bug that I found to be a bit annoying was that if I went to place a structure, and the tiles tilted before I placed it, I would have to go and reselect it before I could actually place the building down. It ended up being a bit frustrating given the cyclopes consistent tilting making it difficult to rebalance on the fly. Minor bugs aside, I had a ton of fun playing this game, and it feels like a concept that could be expanded after the jam into a full fledged game.
Amazing idea, looks amazing, there is even polish. The only part i had problems is with the difficulty. The amount of money i got didn't really allow me to make choices and i haven't felt i was in control. The only thing this would need is some careful balancing (no pun intended) and some well thouth out map design. (If you can find it would mean a lot if you reviewed my game)
I love tower defense games so this was amazing! The aspect of literally balancing towers was a great twist and added a layer of complexity that this genre usually misses.
Cool concept. Like the idea of balancing things out. I was really bad at it though as I found it too hard to keep my towers from slipping. Found the theme interpretation quite good where the board is like a scale that needs balancing. Good job!
Interesting idea. It was funny to think about where to put towers or mountains so that the earth would not tilt completely to one side.
Didn't see anyone writing about this. Caught a bug that cyclops stopped spawning, but the wave didn't end. Before that, I tried to improve one of the towers
Beautifull art, great music and interesting gameplay! The only thing I didn't particularly like was the dialog. The text appears rather slowly and clicking skips the whole thing instead of showing all text of that box first.
Nevertheless this is a great submission and it was cool to see another game based on greek mythology! :D
Very nice visual. Lots of polish for a simple game (like being able to rotate the camera, good quality of life). Good job en maudit! :D
Thank you so much for the kind words! I’m really glad you liked the camera controls—it was one of those small details I hoped would improve the overall experience. I wish I had managed to push my last changes with the invert-control toggles, but that’s just the nature of Game Jams, right? Time flies!
I did put a lot of effort into the polish, but honestly, nearly all the credit goes to our incredible Sound and Visual Artists. They did such an awesome job bringing everything to life!
Really fun game, beautiful artstyle and interesting mechanics. Perhaps one of the best games i've tried in this Jam. Fantastic Job
Interesting concept. Probably could have used some way to know how much each tower cost though as I kept trying to place it and saw the "not enough coin" indicator afterwards.








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