I really liked the walk animations for the player and the enemies.
L is a bad jump key. When the player needs to use the mouse to play, avoid using any keys that would normally be pressed by their mouse hand.
| Criteria | Rank | Score* | Raw Score |
| Style | #4485 | 2.551 | 3.375 |
| Overall | #5660 | 2.173 | 2.875 |
| Enjoyment | #5987 | 1.890 | 2.500 |
| Creativity | #6101 | 2.079 | 2.750 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The levels go through little planets to massive ones.
Development Time
I really liked the walk animations for the player and the enemies.
L is a bad jump key. When the player needs to use the mouse to play, avoid using any keys that would normally be pressed by their mouse hand.
Sorry mate, wasn't able to try it. Kept getting this error after multiple downloads.
"The code execution cannot proceed because UnityPlayer.dll was not found. Reinstalling hte program may fix this problem.
I love the monochrome style, and I live how you implemented gravity
Not bad however the jumping felt a bit useless and not satisfying due to how low the jump power is. Also the controls could be changed up a bit by using either W or Space bar for the jumping. Also some animations for attacking would make it more visually appealing during a playthrough. The attack cooldown could also be modified because you can just run straight while spamming the left mouse button and it will kill anything in front of you without you taking any sort of damage.
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