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Globbins's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #26 | 4.339 | 4.339 |
| Overall | #151 | 4.132 | 4.132 |
| Style | #331 | 4.274 | 4.274 |
| Creativity | #994 | 3.782 | 3.782 |
Ranked from 124 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Players must change the character size in order to defeat enemies
Development Time
96 hours
(Optional) Please credit all assets you've used
See in-game credits
Music https://freemusicarchive.org/music/Mystery_Mammal/Risk_Society/All_Your_Organs_Get_A_Laugh/
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Comments
My favourite game I've played so far! The gameplay feels satisfying and really responsive and the whole game is very polished. I liked the concept and thought the boss was a great addition as it forced me to balance clearing out the enemies protecting him against matching his size so I could damage him. Great game!
Really cool game. one of my favorite! It's really easy to pick up and play, and you feel really cool tearing through the waves! Like Kaster, I thought the small size character was a bit weaker than the other two, I often ended up at the end of the waves with a bunch of small slime to kill because it struggled to clear them at the same rate as the other size. Congratulation still for making this, it's a cool game that feels polished :D
This game is incredible, I love that changing sizes isn't just a limiter to force you to defeat specific enemies, each size also has its own attacks and upgrades. The simple graphic is perfect, and the sounds are very nice, even if a little repetitive.
I wish the game were infinite, even if there's only one boss, you could make it so that the enemies get more health after you defeat the boss, and continue after that. And another thing is that the small sized character felt very weak compared to the others, sure, it shoots faster, but the dash was too short and the cooldown was too long for it to be worth more than the others, which have huge knockbacks.
Very neat, super polished game, feels super satisfying to land hits and all the secondaries feel really great to use. I think it'd be nice if you could change size with the scroll wheel, but it's not super necessary, and honestly I'm just impressed this is an entire roguelike with fun combat made in 96 hours.
Really well done polishing and making stuff feel juicy. I think you should explore making the player have to be more strategic with when they switch sizes. Great job!
It would be awesome if you could rate my game too!
Thanks for submitting this to the stream! The juice in this game is epic. It feels awesome to play. The mechanics are also super solid. Switching between scales is really fun and I love how your attacks/abilities effect other sizes even if you don't damage them.
Awesome job!
Well done, this is a fantastic game with slick gameplay!
This is my favorite game I’ve played so far! It’s so much fun to play and full of variety and options. Amazing work and really creative unique take on the theme. I don’t have a single complaint and you have a new fan 🙂