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The Pocket Master's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Style | #17 | 4.716 | 4.716 |
| Overall | #18 | 4.455 | 4.455 |
| Creativity | #53 | 4.446 | 4.446 |
| Enjoyment | #70 | 4.203 | 4.203 |
Ranked from 74 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The Pocket Master uses pockets to change objects, people and rooms' size.
Development Time
96 hours
(Optional) Please credit all assets you've used
Font : Grape Soda by jeti
Music : Spy Glass by Kevin MacLeod
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Comments
For anyone playing, if you're stuck at the 3 brothers (red, green and blue) level, it's because of a typo I made in the instructions.
The goal of this level is written as "Make Blue the tallest and GREEN the smallest" but it should be "Make Blue the tallest and RED the smallest".
I will fix this issue as soon as Mark publishes his video to be sure he plays the original jam build.
Congrats on the results! I loved this game, it's absolutely more than deserved :)
Thank you so much! Loved your game too, congrats!
Wow off the charts. Love the take you guys took on the jam. This is a full on game I <3 it.
Thank you, I'm glad you loved it, I had fun making it too!
That makes it even better imo then!
Really phenomenal. Such talent!
Thank you!
So clever, struck the right balance of difficulty and novel puzzles. Really loved when they started getting more meta with whole rooms being pocketed, would have loved to see that taken further. Amazing visuals too!
(I will say, on the puzzle about resizing red, green and blue, the text says to make green the smallest when red wants to be smallest, which threw me off)
Thanks. I agree that some ideas could be pushed further, it could make for some cool puzzles.
And I'm sorry about this issue about red, green and blue. Indeed I wrote "Make Green the smallest" instead of "Make Red the smallest". It will be fixed after the jam ends.
fits the theme great, incredibly unique and original concept, and the music and sound design even if not made by them is just so so perfect for this game, the dialouge was very whitty and charming, and the puzzles actually made me have to think a little! the spder picture one was espically cool.
Thank you! I'm glad you enjoyed the dialogues and the puzzles.
Cool looking game with very creative concept and solid gameplay. First puzzles are maybe a little to simple but overall game is really really good. Congrats!
Thanks! I agree, I might have gone a tad too simple for the puzzles at the start indeed. It's always tricky to find a good difficulty sweet spot for puzzles (especially in a jam). Thank you for playing!
Really fun and enjoyable game! Super charming visuals and soundtrack with an extremely creative mechanic and engaging levels!
Thanks, I'm glad you had fun!
Loved the mechanic and the style is really tight! Really nice take on the theme
Thank you for your comment! I'm glad you liked it.
I thought it was too simple at first, but the later puzzles felt just right. Really loved the style and the limited colour palette. The writing was also pretty fun and quirky! Really well done.
Thank you for your comment! The introduction might be a bit slow indeed because I try to teach the mechanics through simple levels rather than through a wall of text, but I'm glad you enjoyed the later ones.
Just wow. This is the best game I've played in this jam by a long shot. Great and fun gameplay, great design, and super polished overall. Great job fails to communicate how much you cooked here
Hahaha thank you very much for the compliments! I'm glad you liked it.
Super polished, loved the visuals, and there were some neat puzzles! Great work!
Thanks for the comment, it's always appreciated :D