This was fun but the interface of moving things around seems a little glitchy at times. Most puzzles I solved by just standing on a small box near the goal and making it bigger until I could jump off to the goal.
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GrewPrints's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity | #2848 | 3.187 | 3.308 |
| Enjoyment | #2901 | 2.891 | 3.000 |
| Overall | #3142 | 2.990 | 3.103 |
| Style | #3524 | 2.891 | 3.000 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You need to grow/shrink object to solve puzzles
Development Time
Comments
Cool idea tbh. Unlike the others I actually never got stuck, although my solutions were definitely not the intended way lol, I figured out something that could be considered an exploit maybe? (when you're standing on a box, you can jump and then hold E so that when you land, you're at a higher position than before, and you can rinse and repeat to reach the flag without using any of the other objects in the level). The game can be kinda janky too, I once managed to make a box fall out the map lol
I like the main idea here - needing to flip between the main game world and the blueprint to adjust objects is super neat and has a lot of possibility space. As others I got stuck in a level where it looked like there was a box under a bridge? I was enjoying it up until then, and could see this being really cool if expanded.
I really enjoyed this puzzle game. I did get stuck though on one of the levels but until that level, I just kept playing. The blueprints are an interesting mechanic, really cool
Simple but fun. A little janky. Also there is no reset button on a puzzle so softlocks are possible.




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