gorgeous game, love the music, DEFINITLEY need to tone down the difficulty
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Firefrog: To The Rescue!'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #789 | 3.636 | 3.636 |
| Style | #886 | 3.932 | 3.932 |
| Overall | #1104 | 3.629 | 3.629 |
| Creativity | #2349 | 3.318 | 3.318 |
Ranked from 44 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
We have to SCALE buildings in order to save survivors
Development Time
(Optional) Please credit all assets you've used
Art: Pixel Adventure 1 and 2 character as the base of my character. Several purchased assets and several custom assets.
SFX: all generated by me, using JSFXR, or my own voice.
Music: THAT'S ALL ME BABY!!!!!!
Comments
Love the viiiibes. Very charming and cool.
The music and announcer voice are really cool, gives me like a late 90's capcom vibe.
the jazz guitar solo in the main track was really nice, did you play that in or midi sequence it? Also loved the big band brass vibes :)
I think the controls can use a bit of work. As of now, the wall jumping made me irrationally angry, sort of in the same way as some NES platformers do. I think the main issue is how the movement controls affect the wall jump.
If i'm on a wall on the left and want to jump right, i need to let go of the left arrow right as i jump, otherwise firefrog will start going left in the air. if i press right before jumping i'll come of the wall and will fail the wall jump.


Both of these make the wall jump require more precise input but in a way which doesn't feel really fluid.
An idea to make it feel better could be having a slight delay before coming off the wall when you press right and also keeping the trajectory of the walljump until you get another KeyDown (so the left that was held at the start of the jump doesn't affect the jump trajectory until left or right is pressed again)
Maybe these could cause some other issues, so you'd have to play around with that but it could be a starting point.
Great job though, the game is fun, even with the little bit of rage :)
I appreciate the feedback on the controls. I think the issue you’re running into is, you don’t need to hold down into the wall to slide. As soon as you start sliding, you will slide indefinitely. You can simply time your jump and will connect to another wall if it is there. That was easier for the kids playing my game, so I removed the need for using the directional input at all while wall jumping. When I revisit the controls, I will remove pressing away from the wall as the way off, only allow jumping or a predefined exit button.
The jumps in order are, jumping into the wall, jumping into the wall while holding left and then releasing on contact, jumping into the wall while holding and continuing to hold, jumping from the wall with only pressing jump, jumping from the wall while pressing jump and right, jumping from the wall while pressing jump and left (2x), and then jumping from the wall while holding the jump button.

I've struggled a bit with the wall jumps at the start but once I got used to it it wasn't that bad. The game feels complete and really fun to play with really good looking pixel art and music. And your main character is cool as heck! Great work! :)
Really great music, its impressive you made it yourself. I love the theme of this game, it so unique and entertaining and the little civilians are quite funny with how they stand there asking for help and then as soon as you say hi to them they just walk off to safety.
I did struggle with the wall jumping but I think that is just me not having played games with wall jumping for a while so I am rusty (I hope otherwise it is quite embarrassing). Also, for the tutorial consider including the space bar along with the Z key for jump as I think quite a few people prefer using the space key (I know the space key does jump it’s just the game not telling you about it)
The polish and music in this is awesome! I did find it tough to do the elevator shaft wall-jump section, and to be returned back to the beginning for messing up. I def want to see this game fleshed out in the future (and more of that OST!) GMTK FROG GANG!
Gameplay is solid, agree that shorter levels may turn out to be more enjoyable - still, smooth and fun! The frog is cute :)
Sound effects and music are great, absolutely perfect, reminded me of my Sega days. Vibrant and funky, fits the style, very cool
Thank you! I appreciate your feedback. I am really looking for this balance advice too, as I want that feeling of accomplishment from completing a longer level, but the sense of progression of the shorter segments. I believe you and several others have pointed out a few ways to make that happen that will allow the time system to still make sense. Thanks for playing






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