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Shrink_Your_Border's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity | #217 | 4.201 | 4.201 |
| Overall | #572 | 3.844 | 3.844 |
| Enjoyment | #717 | 3.669 | 3.669 |
| Style | #1461 | 3.663 | 3.663 |
Ranked from 169 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Half the things you can do are about changing the size of game border, or borders.
Development Time
96 hours
(Optional) Please credit all assets you've used
Thanks Pixabay for providing the following sound effect:
howling-winter-storm-ambient-sounds-6756
night-ambience-17064
birds-chirping-75156
river-flow_nature-sound-151039
pause-piano-sound-40579
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Comments
Lovely idea and great execution! There's a nice variety of puzzles in there. Adding a little bit of coyote time would help the movement to feel more satisfying I think.
Thanks for playing! Sorry the bad controlling frustrated you orz.
That was fun! Great work!
Thanks for playing! Glad you like it!
Very fun! I like the idea, it's a little hard to get used to, but once you get it, it's a fun experience!
Thank you so much! I'm so glad you like it! hope your game gets in the 100!
oh yeah give it to me baby 10/10
I'll give you whatever you want :D
Great little puzzle game! I loved the look and feel, and the mechanics were introduced well and gradually. Very interesting that something which might seem like a glitch was taken to be an important mechanic! Probably my favorite I've played so far.
Unfortunately, however, I couldn't get past level 14, which it seems is something others encountered as well. It was mentioned about "controls" and "skill", but I think the main issue here is that there are primarily skill-based levels in what at first appears to be a puzzle game. The controls are fine for the puzzling, and people who make to the higher levels are likely quite skilled at solving puzzles, just not so much at tricky button combos with precise timing.
I think it would work very well if you cut the parts that are dependent on quick, repetitive, intricate, and/or precisely timed button presses. These include level 9, 12, and 14 (and possibly others later on). For level 14, I think it would work if you just moved the heart to the center horizontally, while keeping it where it is vertically. For level 9, if you just cut the need to hit "D" again after jumping and pressing "A", it would be much easier but still retain the same spirit. For level 12, it would help if you moved the heart a bit closer or further down (while still requiring use of the pushing), or even had another platform grow out of the bottom-right corner to catch you as you fall that would be good.
I remember Mark actually mentioning that he had the same problem with Mind Over Magnet, so ended up cutting the skill-based parts.
Other than that, though, I really liked it :)
Sorry to frustrate you with bad controlling! I couldnt make really good puzzles with the mechanics therefore tried to make up to it with platforming but got no time to design it well and just let go the bad controlling orz.
Thanks for you advices! They show how to deliver generosity without destroying the puzzle. I wonder why I just didnt think of them! This should be in my game designing methodology.
I'm so honoured that you played and enjoyed the game. Thank you for the feedback!
A very cool puzzle game, very addictive. Sadly, I couldn't make it past level 12 might be a skill issue. Do consider checking out our submission!
/jam/gmtk-2024/rate/2913495
Thanks for playing! Sorry for the janky controlling frustrating!
Really fun puzzle game with a super unique twist! I think the bird chirping might have been a risky sound because it's the one that we hear most frequently due to jumping. Since it is pretty high-pitched, it might irritate some players' ears. Other than that, awesome work and a great game!
Thanks for playing! It's true the bird sound can be too frequent. Maybe I should have limit the frequency of bird chirping and replace it with other sfx! Hope you had a good time here!
Finally! A nice and creative platformer. Very, very interesting take on the theme this year. The artstyle was phenomenal, probably one of my favorite games this year. I think the controls work a little slow though. but other than that, 10/10.
It's so kind of you to say Finally! The controlling is a lesson taught in this jam. I'll definitily polish the controls and physics in my future projects! I hope this is not only a finally but also a To begin with!
What a nice way to put this
Suuuper cool implementation of the theme and makes us feel super smart by solving the puzzles! Well done!!!
I'm soooo glad you like it! You are super smart indeed for the levels are really kinda tricky : )
wow really nice and unique game. had fun playing!
Thank you for playing! I like your profile image and maybe I'll paint one for myself lol.