The game locked up on me once or twice, but the retro grayscale style was cool. the idea of the enemies moving while you are moving is a good idea!!
Streamed today!!
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #191 | 4.012 | 4.012 |
| Overall | #273 | 4.024 | 4.024 |
| Style | #463 | 4.182 | 4.182 |
| Creativity | #753 | 3.879 | 3.879 |
Ranked from 165 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Little Dipper changes his size between Small, Medium, and Large to take on enemies at different scales!
Development Time
(Optional) Please credit all assets you've used
Michael Grubb on Music
Really cool and the ramping in difficulty was well done! I also liked all of the different mechanics that gradually got added, especially the timing one! I can't really think of any issues besides wanting more levels lol, excellent job!
I was really digging it, but even after drinking that potion, I couldn’t get the tricky skeleton :(
Super credits scene at the end! Really cool game you made! But what will little Dipper do to my my Blob slime ??
Fun turn based dungeon crawler. It manages to make engaging puzzles from a simple idea. You have to plan your moves order to pick the portions in the correct order.
The 1nit graphics are great and the sound nails the retro vibe. Reminded me of classic roguelikes dungeon crawlers/
Overall a great entry! Also ultra buff dipper best dog.
i really enjoy this kind of games and this one is no exception.
one small thought i have is that maybe, for the way the sprites are drawn, the grid is not immediately "readable" with the character being off center and all, but I guess that's in the style of old roguelikes so that's fine, just takes a bit of getting used to it.
also like other comments, I wasn't expecting to be able to grow twice, because i thought the game teached me that you can only do it once, so I was a bit stuck on the last level for a while. I guess it should be made clearer that it's only the space around you that stops you from doing so.
aside from that the game is really good, nice work!
Cool doggo and game, ended up beating it. Glad you got your sleep! Really felt great when I finally was able to get to the Large size and kill the dragon. I think you guys did quite well in balancing the difficulty, although I will say the offbeat mechanic felt a bit confusing at first but it ended up only being explored for a short time.
What a fantastic mascot! Pretty clever puzzles, too. A pleasure to look at and play -- congrats on a great submission!
Had a lots of fun with this one! The concept is simple but the levels are well thought out and the difficulty curve is handled really well. Good game!
Love the game! Great art style and really interesting puzzle mechanic, super well polished
Genuinely one of my favorite game of the jam
I can easily see this be a complete game if you expand on the concept!
I loved the art style, and the puzzle mechanics which had me stumped a few times! Unfortunately I did run into the control freezing issue a couple times especially on the "Dragon?" level, which was frustrating, but also understandable. There were a lot of unique ideas, and I even loved how a couple of the puzzle catches teased the epic climax. Great work!!
Very good game! I was surprised by the amount of creative puzzle ideas you managed to make from such an easy to understand idea!
This was a cool take on the theme. Really loved the levels and having to figure out how to complete them. I loved feeling overconfident and then realize I did everything wrong lol and still proceed to repeat the same exact thing cause I forgot what I just did
The levels are really well made. Everything gets explained really well and with enough space to learn the mechanics correctly. It's not too easy but not too hard either which is perfect.
The only thing I didn't really like (mostly cause I'm lazy) was having to manually reset the level when poor Little Dipper pays for my mistakes and dies.
As for improvement, there's only one that comes to mind and is to maybe add a bit more visual feedback to the offbeat mechanic. Either when you get the potion or a change in the skeletons themselves. After a few tires you start to understand the mechanic better but I think a bit more feedback never hurts.
I enjoyed the game a lot! Great job! And amazing credits lmao
Really cute entry!! A lot of the levels had that great "oh it's simple" ... "ah" realization which is great for a puzzle game. Quite liked that the potions had the double use of altering size AND taking a turn so you can swap what tiles you'll hit for skeletons, good design. Congrats to the whole team ^^
Leave a comment
Log in with itch.io to leave a comment.