It was a cool game!
Play game
shrinkSHOT's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #2049 | 3.150 | 3.150 |
| Creativity | #2340 | 3.325 | 3.325 |
| Overall | #2456 | 3.183 | 3.183 |
| Style | #2945 | 3.075 | 3.075 |
Ranked from 40 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
scale the furniture in the house while being miniaturized and collect all the particles in different rooms
Development Time
(Optional) Please credit all assets you've used
character controller -Character Controller SUPER
models -
Simple Home Stuff;
Free: House Interior;
Interior House Assets;
music and sfx-Free Casual Music Pack;
FREE Casual Game SFX Pack;
Comments
This game is very fun and easily enjoyable. It's simple, it's appealing to play, it provides challenge but player controls the difficuly themselves by choosing to combine movement and go fast or not. It also looks very nice, simple but solid style. Minor issue is how physics and gameplay is not polished enough. In a game like this, you really need to add sound (and maybe visual) ques to express movement in an intuitive way, sound of jump, landing, screen effect to express speed, everything that helps a player feel where they are and where they go at every moment. And man, you NEED air control. Good job, I hope you continue to improve and develop awesome games!
I liked that the difficulty increased each level. I also liked the music and the art as well. good job!
I enjoyed playing this game. The art is simple but quite effective, and the sound effects are nice as well. Also, I liked how you interpreted the theme, great job.
Hey that was fun! Congrats on your first game, and congrats on making it in time for your first game jam! Keep up the good work, I wish you the best in your GameDev journey! :)
An interesting and fun concept, but somewhat hard to execute in the actual game, as the movement is a little rough around the edges and the needle hitboxes are hard to hit.
Some polish suggestions:
- Use a spell-checker :-)
- Make it clear that the rooms are timed (maybe using a digital clock and/or clock sound effects, especially once the time starts to run out?)
- More sound effects - and particularly a variety of sound effects for the same action (e.g. the shooting sound effect gets repetitive).
Good job!
great concept and execution love the little notes you left around the level!!
Interesting idea! The only suggestions that I would give is that a lot of the UI was a bit messy, as in some of the text was blurry, the text for the backstory of the game is way too big, and the reset menu had the game title clipped, making it not be shown all the way. One last thing is to have an option to decrease the mouse sensitivity, it is a bit strong. The levels are quite fun though, good job on your game! :)
Coold Idea. Picking up the one on the ground next to the bed felt kinda weird since you have to crouch which didnt feel very natural. Otherwise good job!
The movement is a little rough, but overall I want to say congratulations for making a game solo in 96 hours at your age! I started when I was a few years older, and since then have had a lot of fun learning about programming and collaborating with other game developers. Keep sticking with it! I also recommend joining a group for future game jams, because they become a lot more fun when you can talk to people with similar interests and come up with interesting ideas together.
Pretty good idea! I would like to be able to scroll trough the dialogue cus it was a bit fast sometimes to read it all.






Leave a comment
Log in with itch.io to leave a comment.