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A jam submission

Touch Type TrafficView game page

Put your touch typing skills to the test!
Submitted by Mangoman — 14 hours, 1 minute before the deadline
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Touch Type Traffic's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#4243.8293.829
Overall#5123.8763.876
Style#8103.9713.971
Creativity#8673.8293.829

Ranked from 35 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
As the traffic builds, so can your touch typing to earn enormous scores!

Development Time

96 hours

(Optional) Please credit all assets you've used
- Most 2D assets by Kenney.nl
- "Fun Evening" track by Nesterouk
- "Moment of Fun" track by Sunsides
- "Positive Electro Swing" track from OpenMusicList
- Icons from game-icons.net

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Comments

Viewing comments 25 to 21 of 25 · Next page · Last page
Submitted(+1)

Really cool concept, great presentation! I wish my AZERTY keyboard was supported, other than that it was great fun trying to touch type that traffic, nice work! :)

Developer

Thank you for playing! Ahh I didn't find the time to get round to accounting for different keyboards, I'm sorry!

Submitted(+1)

the car crashing is funny as hell 10/10 

Submitted(+1)

*sees the name* A typing game… wonder how it deals with Dvorak.  *tries it* Looks like it interprets all my keypresses as QWERTY.  Well, at least I can blame all the times I pressed the wrong key on not being used to QWERTY!

I like this game but I feel like something's not clear about the lose condition.  Apparently it's when the fire meter gets to zero, but most of the time I'm not looking up there, so it just seems like I randomly lost (and/or is it when too many cars are waiting?).  (And I'm not sure why it goes down; it says something about "stalls" in the description, but does that mean when a car isn't moving, or when they're told to move but can't, or what?)

Developer

Thank you for playing! I'm sorry, I didn't have time for a number of features I wanted to add like levels with lower difficulty, which included different keyboards..

Yes, so by "stall" I just mean when a car is stationary for any reason. If they're held up by the stop mark, or by a car in front doesn't matter. I wanted to add some visual/ audio feedback for this (like the cars tooting in annoyance or something) but didn't manage it in time. Hopefully the fire system is visual enough that you can realise you are close to losing when all the cars start slowing down again and the fire colours fade away. Thank you for the feedback!

(+1)

Superb gameplay, simple and addictive, perfectly on theme and a perfect sized project for a jam, better than any touch typing game made by professionals, couldn't stop playing!!!

Submitted(+1)

Nice gameplay! Really had me focusing from the very start

Developer

Thank you for playing!

Viewing comments 25 to 21 of 25 · Next page · Last page