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Pocket Universe's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #645 | 3.709 | 3.709 |
| Creativity | #1435 | 3.618 | 3.618 |
| Overall | #1506 | 3.485 | 3.485 |
| Style | #2830 | 3.127 | 3.127 |
Ranked from 55 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
In the game you have to scale spheres to create new universes
Development Time
96 hours
(Optional) Please credit all assets you've used
Alien: https://www.instagram.com/jane.bezruchko
Spheres: https://www.gamedeveloperstudio.com/
Backgrounds: https://craftpix.net/
Music: https://alkakrab.itch.io/free-sci-fi-music-2
Sounds: https://freesound.org/
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Comments
Simple but quite fun and original!
Thank you!
A very simple game on the surface, but with a fun mechanic after you get through the first levels. It was fun to try and balance the size of all spheres so that you don't get a small straggler that goes hyper bouncing around uncontrollably.
Thank you :)
Nice game!
Tnx!
Fun game! quick to pick up, and with surprising depth with added level elements.
Thanks for the feedback!
VOD https://www.twitch.tv/videos/2231972915
Very enjoyable game! The idea is neat, maybe not ground breaking but fits the theme and you got interesting variety in the level design.
That being said, while seeing numbers go up and the level variety was fine, the actual variety of mechanics was a little lacking. I've had my fun moving blocks around to alter the area the spheres can move in but the gameplay loop entirely and ultimately revolved around just timing the scaling up to not clip objects.
Nothing wrong with a simple idea in the end and presentation is clean. I've had a good time! There could've just been more done with the variables like scaling different spheres up to a certain number, or actually havin to scale things down, or needing to bring spheres to specific spots. Lots of potential from the simple idea but I understand why stick to the more straight forward gameplay loop.