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A jam submission

Pocket UniverseView game page

Scale spheres to create your own universe
Submitted by playrea_official — 4 hours, 37 minutes before the deadline
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Pocket Universe's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#6453.7093.709
Creativity#14353.6183.618
Overall#15063.4853.485
Style#28303.1273.127

Ranked from 55 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
In the game you have to scale spheres to create new universes

Development Time

96 hours

(Optional) Please credit all assets you've used
Alien: https://www.instagram.com/jane.bezruchko
Spheres: https://www.gamedeveloperstudio.com/
Backgrounds: https://craftpix.net/
Music: https://alkakrab.itch.io/free-sci-fi-music-2
Sounds: https://freesound.org/

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Comments

Viewing comments 25 to 21 of 25 · Next page · Last page
Submitted(+1)

Simple but quite fun and original!

Developer

Thank you!

Submitted(+1)

A very simple game on the surface, but with a fun mechanic after you get through the first levels. It was fun to try and balance the size of all spheres so that you don't get a small straggler that goes hyper bouncing around uncontrollably.

Developer

Thank you :)

(+1)

Nice game!

Developer

Tnx!

Submitted(+1)

Fun game! quick to pick up, and with surprising depth with added level elements.

Developer

Thanks for the feedback!

Submitted(+1)

VOD https://www.twitch.tv/videos/2231972915

Very enjoyable game! The idea is neat, maybe not ground breaking but fits the theme and you got interesting variety in the level design.

That being said, while seeing numbers go up and the level variety was fine, the actual variety of mechanics was a little lacking. I've had my fun moving blocks around to alter the area the spheres can move in but the gameplay loop entirely and ultimately revolved around just timing the scaling up to not clip objects.

Nothing wrong with a simple idea in the end and presentation is clean. I've had a good time! There could've just been more done with the variables like scaling different spheres up to a certain number, or actually havin to scale things down, or needing to bring spheres to specific spots. Lots of potential from the simple idea but I understand why stick to the more straight forward gameplay loop.

Viewing comments 25 to 21 of 25 · Next page · Last page