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Scaling up to Hero (GMTK 2024 version)'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #4681 | 2.333 | 2.333 |
| Creativity | #5417 | 2.359 | 2.359 |
| Overall | #5557 | 2.205 | 2.205 |
| Style | #6177 | 1.923 | 1.923 |
Ranked from 39 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You can grab itmes from the side of the mountan to build equipment to help you scale it
Development Time
96 hours
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Comments
No SFML libs included with the Linux build, though I got it working. I've made games without an engine before (raylib, instead of SFML). I understand the difficulty and all, especially with the time frame. The movement is a bit jank. I also see in "roomdat" that some levels were meant to be loaded from images... bold move to do in a game jam haha, hard coding it is the only option you have with such limited time :)
Had some weirdness with the installer like other folks, but I just skipped all of the files it complained about and I think it ran fine. I made it to the top the first time but didn’t quite understand the teleporter mechanic on the second climb. RIP Hero <3
I think something may have messed up for me. The spots that seemed like ledges I didn't have any collision with, I don't know if I missed something or if it just isn't working right on my computer. I tried to jump on several of them and couldn't make it up the mountain at all. Let me know if I missed something, I'd love to give the game a fair shake!
RIP Hero
Press and hold the W or Up key to grab on to ledges
That wasn't working for me... I'll try again when I get a chance!
That was interesting. The splash screen was really cool.
Sorry to hear about your dog.
RIP Hero.
simple game! Camera are a little jerky but i could just hold w while jumping across platform. great job btw!