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A jam submission

InterPlanetary Fruit Distribution CompanyView game page

With gravity itself at your fingertips, be the best delivery pilot in the galaxy
Submitted by VladNove, Waka-Dev, Iovva, mihnea, t.vulpius — 1 hour, 16 minutes before the deadline
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InterPlanetary Fruit Distribution Company's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#2834.1444.144
Overall#9733.6673.667
Enjoyment#15503.3203.320
Style#17553.5363.536

Ranked from 250 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The game is about controlling a rocket by scaling asteroids in a simulated gravity system

Development Time

96 hours

(Optional) Please credit all assets you've used
- we made all the assets.

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Comments

Viewing comments 160 to 141 of 168 · Next page · Previous page · First page · Last page
Submitted(+1)

Very cool concept and beautiful style. But I feel the balance is so off it's frustrating right after the tutorial. There's so little time before the deliveries expire that you're constantly stocking up, missing the single launch window before the delivery expires, and having to go back and change the stock and try for another planet.

It's such a tricky concept to get your head around, I think the game should be slowed right down. The speed it runs at when you press shift should be the default, with a button to speed it up if you're waiting for a rotation, and there should be a pause button that lets you scale the asteroids, just so you can pause and think through.

Submitted(+1)

Another fun game about space! I like the premise of delivering fruit and being able to enlarge/shrink asteroids mid flight. There's probably some bug with delivering fruits, otherwise the game runs just fine :)

Submitted(+1)

It's a nice concept but even just runing in the browser the tutorial made by macbook crash and reboot. Anyway I loaded it back up and went into the game proper and the only way I could do anything was just to shrink everything to minimum influence. Big masses cause the path of the rocket to just whip past the planets in a fraction of a second, there was no incentive to make the path anything but as close to a straight line as possible.

Developer

We are sorry that we made your macbook crash ;( we haven't tested on mac before. You can use shift to slow mo and use the planet sizes to catch rockets in orbit and redirect them whetever you want. Thank you for the feedback.

Submitted(+1)

Wow such an original take on the theme and really well executed. Well done!

Submitted(+1)

Fun concept! Too bad my right click button is broken... Oh well, I'll save it and play it after the jam ends. Know that you did a wonderful job with this submission, and the amount of attention can be seen just by playing a couple of levels. I loved the unique idea!

Great job, it's a very great game! :)

(+1)

At first it seems like a pretty easy game but it turns out to be very skill based, demanding a lot of focus. Catchy game! UgaBuga 💪🏻

Submitted(+1)

oh yeah give it to me baby

Submitted(+1)

The idea is new and feel fresh !! Great work

Submitted(+1)

This game is great. Scaling the asteroids while in orbit is what's so good about it, I absolutely loved it.

I don't think my deliveries were counted when I shift-right clicked them. Some sound feedback in this would've been nice. Although I'm not sure why it's not an auto delivery in the first place 😅

Developer

Oh that's a really good idea! Thank you for your reply! In the future, we're considering also making the deliveries automatic.

Submitted(+1)

It took me a while to read the chat and find out that the fruit delivery was not automatic.  I had to right click the fruit to unload it despite the fact that I thought it was automatic and there was a bug...

Played it live!!

Submitted(+1)

Very solid design. Great tutorialization as well! 

Developer(+1)

Thank you so much! Had a blast with yours s well! cant wait to see more of it

Submitted(+1)

This game feels really polished, lots of little things like the prediction lines, tiny sound effects, how the ship rotates when it's about to land, awesome work!  I had a lot of fun playing this one, and really thank you for the inclusion of the slow down feature!  Full marks from me!

Submitted(+1)

The game was hard but also really fun. I do wish that sometimes we could change the asteroid sizes while in flight; if we could already do that, I missed that mechanic. Fun idea with a unique and cool take on the theme. Great job!!

Developer

You can change the asteroid sizes in flight, the third tutorial level explains that. It's no different than resizing before launch.

Submitted (1 edit) (+1)

very cool game, played another game who also used the gravitational splines , feel a speed up button would be cool too

Submitted(+1)

Novel use of the jam theme, and well executed,  great submission!

(+2)

A very unique and original game. The core concept is something i have not encountered before with any other game. The graphics and music fit the mood of the game perfectly. Cant wait to beat that leaderboard!

Submitted

It was great to see a game with a tutorial. Really cool and clever concept about scaling asteroids and their gravitational field. I wish you could control the direction of the space station though. Anyway, the music adds greatly to the atmosphere and the graphics are great too. I also like the idea of delivering goods. Great job!

Submitted

As someone with an embarrassingly large number of hours in Kerbal Space Program, anything that lets me plan my orbital trajectory is a win from me. It feels super satisfying in this game, and there's a lot of great visual feedback too. The moment I got out of the tutorial though I stopped having fun, I loved trying to solve the puzzles of each tutorial level, but the timers running out so fast in the main game mode made even attempting to line something up feel pointless. I think if the orders didn't expire, and instead the penalty for being slow is just that you don't get as many orders done, that'd be enough. Having two time limits is a bit too punishing for me.

Submitted

Game is really interesting, the planetary travell is well done and with almost endless skill ceiling. Doing changes mid flyght adds whole new layer to mastery. I have never seen game like this made this good. Every aspect of space travell makes sence and is complete without any bugs.

But for begginer, the game is very hard even after completed tutorial. Some easier start would help a lot.

Submitted

Nice and very polished game

Viewing comments 160 to 141 of 168 · Next page · Previous page · First page · Last page