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Never Without Shadow's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Style | #564 | 4.121 | 4.121 |
| Creativity | #632 | 3.939 | 3.939 |
| Overall | #759 | 3.747 | 3.747 |
| Enjoyment | #1973 | 3.182 | 3.182 |
Ranked from 33 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You can teleport using your shadow, which changes size based on the angle of the light, or solidify your shadow. Use these abilities to navigate through platforms.
Development Time
96 hours
(Optional) Please credit all assets you've used
The music, character animations, and some meshes were used as ready-made assets.
The characters, some models, and some drawings were created by our team.
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Comments
This one is genuinely really cool and creative, great work! The fact that you pulled all of this out in 96 hours is pretty impressive!
I didn't expect to see such a stylistic work among 3D games. It's both inspiring and courageous. Well done!
Thanks for your reply! :)
Crazy achievement for a 96hr jam. Easily the most visually impressive 3D entry I've seen so far. The use of shadow is great, well done!
Thank you very muchh! :)
Hello !
I tested it Sunday afternoon
We wanted to make 3D for our game, but we couldn't for fear of lack of time. (even if there are assets already created, everything works too well) You've succeeded ! The quality, the atmosphere that you managed to put well done <3
The game is very beautiful (I have some lags though)
The concept is very cool too, very clever, well implemented
impressive to have done that in 4 days :o GG :D
Thanks for your nice comment. It was very gratifying to read this :) :)
By far the most technically impressive game I've seen, even if pre-made assets were made, putting everything together is always a massive task, especially when cutscenes are involved, kudos to all the team on that aspect! Unfortunately the gameplay does suffer from some problems, especially when jumping/platforming is involved, and the action of turning around sometimes put the orb behind the obstacles, letting you cheese them quite easily.
However the concept is still great, and I feel like this could legit turn into a bigger thing given a bit more time, really good stuff!
Thank you very much for your nice reply :)
This is a lot to unpack for a 96 hour game! Congrats to your team on this game! This is definitely the best use of shadows that I have ween in a game!
Thank you so much for your reply :)
You did so muuuch in this game, the 3D levels, the environeemnt, all that is super cool to explore and to play !! Congrats !
Thanks for your cool reply!
I really wanted to give this one a try but unfortunately it literally runs 3fps on my igpu💀 sorry
Oh! I'm so sorry. If the jam is finished, I would like to contact you as soon as we release the version where you can change the graphic settings.
Well if you will update it and allow us to turn off heavy effects and reduce resolution just reply to this comment and I will try it out :)
Looked like a great concept, and looked beautiful, but I soft locked a few times at the beginning and couldn't continue :(
Ah, I'm so sorry. This game needs at least a medium build. You can watch our gameplay video or perhaps change a few custom settings as in our response to one of the comments below.