Nice runner game. I enjoyed the chaos of the "chain jump". If you decide to continue working on this, you might want to try and calibrate the run animation a little closer to the run speed :)
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Digital Demise's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Legitimacy (score low for jam-spam, high for authentic "in the spirit" entry) | #3 | 4.762 | 4.762 |
| Adherence (score low for poor theme implementation, high for sticking to theme) | #6 | 4.714 | 4.714 |
| Overall | #19 | 3.929 | 3.929 |
| Impression (score low for unimpressive, high for impressive) | #24 | 3.190 | 3.190 |
| Originality (score low for unoriginal, high for original ideas) | #42 | 3.048 | 3.048 |
Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
A nice simple parkour platforming game. I think I would have liked more parts with wall jumping as that was the most satisfying mechanic.
Hi Alienturnedhuman! Thanks for the feedback! Hope you enjoyed it. This was my first game, so it took me too long to get the character movements to feel good. I worked on the level on the very last day, so it's not planned well. I hope to get back after the jam and add more mechanics that I had to let go due to time constraints, and get better at level design.
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Although, I can tell you the last "stage" is mostly goofy wall jumps. Also, there is a shortcut to the last stage ;)
Yeah, I'm playing on a Macbook, and the terrible butterfly keys (combined with my low skill!) make games that require precise controls very awkward so I didn't get far and kept plummeting to my doom.
If I can't manage to get further by myself I'll check out a playthrough on Twitch (if he hasn't done yours already, SigoNitori will complete playthroughs of all of the games by the end of next weekend)
Some very difficult jumps in there, and quite fun to figure out how to wall jump! I'd say it would be nice if it was possible to practice the jumps more without having to go from the beginning all the time; removing the bottomless pits and just making them into pits that you can climb out of (but of course, this loses you time so you still wouldn't want to fall in), might make it more fun to play.
Choise of music is really good. And I appriciate the concept. Unfortunatle I got stuck on one of wall jump sections.
Before reading comments I dind't notice there is wall of death behind me, died in botomless pit every time.
Interesting that you do backflip when take damage.
first time in my life i got jumpscared by a silent black wall supposedly representing death. i'd play more but there's an awkwardly timed walljump in the beginning that i couldn't pass through. score 41 btw
OLC::points++ for silent horror and sense of impending doom as I realized no matter what I did the wall would kill me





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