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"Voices Of The Void" Alpha

Gather unknown signals from deep, silent space · By mrdrnose

Voices of the Void 0.8.0 Bug Reports

A topic by mrdrnose created Aug 19, 2024 Views: 67,279 Replies: 479
Viewing posts 101 to 120 of 290 · Next page · Previous page · First page · Last page
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the fire tank turned over and could not get up at ~ x:263.01 y:-26.09 

also some of the hover hogs appeared to be stationary (supposedly got stuck or something i didn't check on them) at x:-65.5 y:292.5, x:309.4 y:337.5 and  x:-643.7 y:-249.7

reopening the game thankfully put everything back to normal

upd: it did not helped the tank however. i had to push it with my ATV for it to stand up 

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the most unpleasant bug for me is that sometimes when trying to throw away rusty cans of food, they freeze forever in this place without being able to get rid of them, perhaps this is due to the fact that before that I put them in a blue basket from the garage

also happened to me but with an empty can. perhaps sell gun may get rid of them? i'll try later

I'm not sure if anyone else mentioned this already, or if its just an issue with my game, or if this is a bug. But everything inside of TR_3, is partially glitched outside of it, the transformer is halfway glitched through a wall, with the button sticking outside, and the perimeter is filled with trash from the interior.

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The individual unused trashbags...please...they are one of the heaviest things in the game now. My base and transformers need to be clean. Please MrDrNose

Should you walk over the discolored area pictured (base mailbox in top right for reference),



you will fall straight through to the ground and under the base.

Intentional

Are you for real right now because knowing this game I am honestly not sure

Yep, it is so you can get stuff that clips under the base iirc

Okay that makes sense thanks for clearing that up

It's just a small sweet secret)

The TV remote can be bound to anything with the generic Use action. This includes the base doors, containers (such as the 8x8x8 cardboard box) and the base computer monitor.

Meaning you can have a recall potion back to base. Related bug, the TV remote forgets what it was bound to if you put it in your inventory, but does not if its dropped on the ground.

This is possibly my favorite thing in this version, allowing you to claim points from Point Mines without getting your ears blasted walking up to them. You could even rename remotes so they don't stack (losing whatever they are assigned to) with Tags (Notes/Paper) I think it's also possible to set them up to even remotely access servers for satellites and be able to repair them remotely, which is super cheesy. When you attempt to bind them to Transformers they'll explode ?Deleting? the remote, so I'm not entirely sure if it is a bug for them to be bound to anything or if it is intentional. Very fun to play with though, especially after repeat playthroughs. 

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Oh yeah dgmw the idea itself of being able to use the remote for other things isn't bad, but I feel like having having an Ender Chest and Magic Mirror back to base is a little busted.

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you can already teleport instantly back to the base with numpad .

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Almost everytime I launch the game, some parts of the base become corrupted like this. It's kind of random wich parts do this, sometime it's the walls,  sometime it's the doors etc...

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Naming the cameras on the computer is very wierd and confusing coz you name it but when you go to next one and its blinking ready to type name he continues to type in previous one, also he make in caps but then is not and sometimes show 2 names blinking to type at same time

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while i just played, game chose to do some little trolling and send me to the backrooms.  It's fun and interesting but after planned crash of the game, i've tried to load my safe and game spawn me in nothing. I tried to restart the game and reset the game events and items but it did not help. 

I am not sure if it's bug or just my luck, but i am afraid to lose 9 days in this game.

Please help (

(Ok after trying to regenerate the game data this happen in after game load)

https://watch.wave.video/qI8Kk4eW7Gcx4UsH

There's a way to softlock yourself. I entered one of the barracks near the hole while Kerfus-Omega was following me. He ran into the door and closed it behind me. Since the door opens only one way, Kerfus keeps the door shut. I haven't found any other way to get out so I had to reload my save.

You can destroy the doors, assuming you have a way to damage them

I didn't had any weapons on me at the moment. Maybe I could've broken the door by throwing stuff at it, but I probably would've died of hunger before breaking it.

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Once i play the game, the pause menu button offsets are completely different, and it's REALLY annoying me.

Your resolution setting doesn't match the one you have

For some reason the game's video is frozen unless it's tabbed out. It was working fine a few days ago, new file and redownloading does nothing.

all my settings get reseted to 0 everytime i am leaveing settings

and "node graph out of date" thingy

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1. Пустые пакеты для мусора весят много. Баг или фича?

2. Игра крашится и подвисает НАСМЕРТЬ если попробовать перемотать видео в ТВ на определённую точку.

3.  Иногда приходят пустые сообщения на некоторые сигналы - типа чёрных дыр (английский\русский язык - не важно). Остальные сигналы как-то комментируются.

4. При згрузке игры где-нибудь в лесу небольшой кусочек земли под ногами не прогружает текстуру земли\травы.

5. Некоторые предметы (картошечка, электронный мусор, консервные банки) при выкладывании из инвентаря (команда place) накладываются один поверх другого, образуя "лесенку" висящих в воздухе предметов. С другими предметами такого не замечено.

after saving and re-entering with the inserted drive, this compartment is broken and you can no longer insert the drive there, re-entering the game does not help

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invalid effect when using syringe 

wait never mind. forgot i could update. fixed.

I can't put anything down or take anything out of my backpack, and there were important resources for m

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I've got some minor spoilers in this post.

Got a couple things to point out in terms of bugs, but the first two are suggested recommendations:

-Player needs to be able to transfer liquids between containers. Specifically I am thinking of the gas cans, but it'd probably be a good idea if we could do so with other things as well, depending on if there's plans to add more items that store liquids or not. I just like the idea of moving my gas into other cans so I don't end up wasting any of it when I make scrap metal.

-It'd be neat if toggling sounds was remembered, but I imagine that might be more complicated since the settings more or less reset after returning to the main menu. Only solution I could think of would be to add a tick box that toggles the "universality" of the sound settings in saves, but I imagine that's also very complicated and would require a massive amount of work for a minor complaint. Probably something to consider if/when an overhaul is needed for other, more important reasons.


Actual bug-related things to note:

-Sometimes "entering" the computer will occasionally result in clicking/changing something, such as changing the positions/zoom of cameras, interacting with various buttons on the menu, buying/selling upgrades/modules, etc. Seems to depend on the position of the mouse. I imagine bug-testing would be to repeatedly enter/exit the computer screen, and whoever's doing it might want to record the gameplay to review the results to send to others involved, as sometimes it's unclear what was clicked on. That's up for the bug-testers to decide, though. I'd suggest making a sandbox game, getting all of the effects under the "Upgrades" tab, then entering and exiting repeatedly as mentioned before. It's a bit weird when it tends to activate as I've not experienced it too much in 0.8.0e, but maybe that's because I specifically go out of my way to avoid it by entering the camera or photos tab, which seems to largely negate the "phantom" clicking. Either way, I do know it happens and is an issue, at least for me.

-Achievements can be completed/gained through the sandbox. The one I got was specifically the "feed argemia X times". I put this in the "bugs" section because usually other games will disable achievements when things like cheats/over-powered abilities are activated, such as in the Grand Theft Auto franchise, Red Faction: Guerilla, at least one of the Saint's Row games, some of the Tropico games, etc. But if the devs (or whoever is reading) doesn't care about any of that, then you can just ignore this one.

Disclaimer:I am using the following mods (and their dependencies) and have no idea if this is caused by them: DigitalMapV2 and Quiet Miners

So after KerfurO got stuck on the hill between Sierra and Tango (including this in case it is related), i went to collect the hash codes myself. I started from TANGO, where i did the hash, exited the console and reentered the console again because i forgot to set compass to next server. When i reentered the console the server designation was FOXTROT (don't have pic sorry). I exited and reentered the console and it was TANGO again. (I don't know if this is an event or a bug, i haven't found anyone mention something similar). 

When i delivered the report, email said report was wrong and i needed to redo Sierra. So i went to root console to check the codes that were already saved there, and i noticed that SIERRA and QUEBEC are identical which shouldn't be the case. The codes in order are TANGO, SIERRA, KILO, QUEBEC and FOXTROT. 

I thought this might be related to the server designation change i described above. (I assume that when i went to Sierra the server designation had changed again without me noticing (like it did in Tango) and actually gave me the hashcode for Quebec.) Will try to replicate and reply here if it happens again.

What kind of mods do you have installed?

DigitalMapV2
Quiet Miners

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