I found the Raven, but couldn't get in to talk to Edgar!
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Chrono Pursuit's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Overall | #3 | 3.500 | 3.500 |
| Audio | #5 | 3.000 | 3.000 |
| Theme | #6 | 2.900 | 2.900 |
| Visuals | #8 | 3.100 | 3.100 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Hey bro, I just re-uploaded my project and I was wondering if you would be willing to give it another try.
Nice little game, I agree with others here. Combat was great but I didn't understand the objective, nor could I find any more than 4 people to arrest? I think you have done amazing, especially with the 2 week time frame! I think with a little bit more time, you could iron out the issues others have pointed out. My personal favourite thing is the cyber environment, the Smokey atmosphere, and the Mechs standing proud. Great job! Thank you
awesome thank you for playing! yes the goal is just arrest as many fugitives as possible before next time jump. The scanner (g) will help reveal the 8 - 10 placed fugitives so if you found 4 , replay and see if you catch anymore. With more time, I would add a more detailed chase mechanism but we all did what we could do lol! thanks I'll take the notes to improve in a future update ๐๐
Oh amazing! I shall give it another go. I don't really PC game (you may notice my game is designed around a PlayStation controller) but I have enjoyed everyone's entries using a keyboard a mouse so far :) How many of you worked on the project? I didn't have any help with mine, but it was all good fun.
This was really good and way too smooth for me XD. I hope to see this become bigger!!!! 9/10
Good game idea. I had a hard time finding an objective. The fighting was good and felt responsive but the jump felt really clunky. The main menu looked lowkey bad but i didn't expect a great menu in such a small time frame so i didn't really count it xD. Lastly, the camera input was super clunky. The Camera didn't have hit test enabled to you could easily get your view obstructed due to clipping through the level.
Good fun, honestly. Just kind of have to work through the kinks and ignore the camera bugs. Good concept, I'd consider playing a more flushed out version. The fighting was fun to play with, very over the top and I dig it. Good work!
Great Fighting system... didn't understand most of the objective. Harsh Audio






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