Not bad game, but it didn't scare me at all, but the graphics are quite nice. Well done!
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La Bête's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Horror | #14 | 3.333 | 3.333 |
| Sound Design | #15 | 3.333 | 3.333 |
| Aesthetics | #16 | 3.833 | 3.833 |
| Creativity | #39 | 3.000 | 3.000 |
| Enjoyment (Best Game) | #40 | 2.833 | 2.833 |
| Story | #78 | 1.833 | 1.833 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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What game engine did you make this project in?
Comments
What a wonderful atmosphere this game has. The visuals and audio work in concert well here - I thought the closing of the day to night and the distant howls of the werewolf instilled a really good sense of dread that made me not want to stray very far from the fire! It's short, but leaves a good impression. I enjoy the imagination of a historical context to the game. As others have said, having slightly more focus to direct the player to their goal of retrieving sheep could be helpful, but I think the game nonetheless ably achieves the tone it sets out to establish.
Everything about this game is well made. The aesthetic, the assets, the sound design, the mechanics. Everything is concise and adds up to the experience. The werewolf really scared me the first time, then I played it again and tried to stay alive longer. Overall I had a lot of fun playing this!
Woah the esthetic of your game is very beautiful and the creature is haunting! My first play I brought the sheep with me cuz I thought it was cute and walked around so nothing happened, but after returning him I realized my mistake haha. In my second play I got to 3 sheep but before the 3'd sheep entered the enclosure I got caught sadly!
My feedback would be to make the world maybe a bit smaller and add location markers like building or so because I got lost very easily. Lastly it would be great if the creature couldn't get you in the "safe zone" because I didn't stand a chance haha!
Overall great work and hope to see more from you! :D
Thanks for playing and your feedback!
Yes the world is quite big, improving the world generation to be more diverse while keeping a maze aspect would be a plus.
Have you tried fending off the creature with your torch? (You can use the right mouse button to do so).
I think there is still a bug where the win condition is never triggered when you bring all of the sheeps :/
The environment is simple but very immersive, and it was pretty creepy for me to hear the monster howling.
I feel like the environment is too big with no clear landmarks to guide the players, however the art style and lighting was great!
The atmosphere and the sound design was really well executed.
The first thought I had when playing was "Oh wow, this looks beautiful" and, honestly, I wasn't expecting such a gorgeous game to get as scary as it did!
It might be a skill issue, but I got lost almost as soon as I wandered off. Not sure if this was intended, but if not, maybe some landmarks in the area would help guide players. I feel like something like a weird rock or having torches near the ring would help guide players from far away.
Thanks a lot for your commentary!
We sure spend a lot of the time working on the environment and atmosphere.
Nooo it’s not a skill issueat all haha. We figured too late that the torches around the spawn didn’t emit enough light and this could have been helpful for the players to find their way back. The map is procedurally generated which can create interesting layouts but is also a double-edged sword in terms of time! It’s always kind of difficult to balance your priorities in such a short timeline.
I’ll be sure to give your game a go, looks cool too!





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