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Suggestions/ideas Sticky

A topic by Redbeet Interactive created Dec 31, 2016 Views: 275,823 Replies: 2,603
Viewing posts 1,261 to 1,280 of 1,738 · Next page · Previous page · First page · Last page
(1 edit) (+1)
  • Animals like ducks, seaguels
  • More weapons example bows
  • Equip things example armor
  • Find equipments in specail barrels
  • Spawn with two item net placed
  • Give player a playermodel
  • Islands and underwater temples
  • Special/Rare equipments
  • Bigger chest
  • Bandage (or something that heal you)
  • Diving gear
  • Bait for the shark (meat you can throw)
  • Whales
  • Harpon
  • Sail
  • Craftable boats
  • Bed
  • New ore

Here is a small list of suggestions I thought of

* Harpoon Guns

* Leviathans/krakens -- generally more enemies

* Scrap Engine (so sharks can't get you but higher tier enemies still can ^)

* More furniture

* Usable furniture for added realism

* More Weapons to build

* Weapon Station to build the new weapons

* Buildable Doors/roofs

* Weather

* Natural Disasters (tsunamis and Whirlpools)

* Pirates

(+1)

Some suggestions to make this great game even better:

1. Durability for tools. It would need some tweaking to make sure they don't die off too fast, but overall it would help the longevity of the game by adding another layer of resource management.

2. Weather! Rain can be a pain to program, but it would really add to the immersion to have cloudy days/nights and potential rainstorms. There could be wind or lightning effects that damage the raft, and as a plus, a surge of floating loot after storms pass to reward survival.

3. A shark lure. I've seen posts asking for better foundations as a way to deal with the shark attacks, and I thought this could be a cool alternative. It could use fish (mackerel or another kind of fish if any are added) and rope to craft, and ward off several shark attacks. It could even be repaired with more rope and fish over time, giving thatch a good use and making the fishing rod more viable. A drawback to the lure would be the inability to attack the shark, since it would just grab a fish and go, so if you want shark meat, you have to hunt it yourself.

4. Kindling for the Purifier and Cook station, made of either thatch, planks, or both, with a ratio that you get multiple bits of kindling from one crafting pieces (since it's pretty much shredded leaves or twigs). They can be loaded into the stations preemptively (say like ten uses' worth), and provide another use for thatch in the late game. It's also easy enough to make that it shouldn't hinder the early game

5. Building parts! Things like ladders (rope or wood) for a one tile way up a level and railings for a non wall alternative. Perhaps support beams that could extend out from pillars to allow more horizontal building without pillars everywhere. Thatch roofing would be cool, too, with both tile and edge pieces available.

6. More tree types than palm. Perhaps a fruit tree to keep in the style of trees being able to feed the player. Mangoes? They're very widespread, and they have pits, so reskinning palm seeds could work out there.

Okay, that's plenty of suggestions from me. I love what you guys have done so far, and I look forward to what you come up with next!

(+1)

What we need in this game is Weather....Like shouldn't always be sunny/night time....

Also, multiplayer would be nice.

Thanks for reading :D

(1 edit)

you should add some storms and heavy rains and some big waves and some high tide and some whirlpool and also add the things they need to use to survive on those thing so it would challenging.The person should can get sick.Maybe some clothes too

I hope you add some pirates

Lololololol

I love the game so far there is so much potential for this game here is some of my suggestions.
different types of trees to grow like a banana tree or a mango tree, different types of walls. maybe a base reinforced with scrap metal to make it harder for the shark to bite through, a throw able spear, more sharks, maybe make it possible to create a fish farm? different types of fish. maybe an orange tree. canned food from barrels. make it possible to move items. these are just some suggestions i know you have only begun this game. its absolutely amazing so far i cant wait to see what comes out. good luck!

Please do 1.0.5 on Mac and Linux

If you read the description of the fishing rod it says "used to catch fishes of different types" dose this mean there will be more fishes and the different types heal your food more or water more than the normal fish?

(1 edit)

Add Please a crouch Button, for example ''CTRL". Maybe add new weapons and new creatures.

I think a diving suit and diving will be awesome, but i know that wont be easy to do.

Sory for my texting i from poland

Please like, i wont to creator of game see it

Adding in a defense system against the sharks would also be nice, like adding in barbed wire or barbed nets with nails and rope would be a nice touch. Also possible a little boat that you could go from raft to raft in. This game for sure has potential.

Foundation with spiked sides? It'd help prevent your raft getting damaged by sharks.

Im going to give some suggestions for the developers: boats, islands, looking for things under water, multiplayer, a bow or crossbow of some sort so that you can shoot the shark, also make it to where if you kill the shark you get something ike 5 or more minutes without the shark, also balance out the recources because i allways get a lot of thatch and A LOT of scrap and not enough wood, more customizations for b uilding would be really cool. thx :)

I feel as if adding islands would defeat the game's main focus of being on a raft that's gone adrift. However your idea of a ranged option is nice, though I feel as if a spear with rope on the end would be more fitting and would be more useful once the shark is dead allowing you to reel it in to collect the meat like the hook does.

How about a sword or a knife for new weapons. New types of fish such as salmon or trout with them being harder to obtain and giving more food.

Please add a way to go back to the v 1.04 visuals. I really liked the way it made the game feel.

Effect of Temperature: hypothermia at night, with the need to build fires and overheating by the sun, with the need to build shelters. Variety of weather: rain, calm, strong wind. Strengthening of sharks or destructible with a large margin of safety, or is not destroyed, but with the need to invest large amounts of resources in the block.

Deleted 9 years ago

i think maybe add some animals, or some birds.and guns to shoot shark and birds to get some food. na..

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