I loved the upgrade system. It's an automatic way to sucker me into enjoying anything haha. Great work!
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Earth Defenders's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #40 | 3.500 | 3.500 |
| Concept | #62 | 3.400 | 3.400 |
| Overall | #62 | 3.225 | 3.225 |
| Use of the Limitation | #78 | 2.900 | 2.900 |
| Presentation | #88 | 3.100 | 3.100 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Only me (JAlcaldeM)
Software used
LÖVE 2D
Use of the limitation
The game uses color palettes without green, a blue one for the 'Earth' side and red/purples for the 'Space' side
Cookies eaten
No cookies were harmed
Comments
Very interesting Space Invaders with a nice "augment" system ! Great work !
nice art, nice sound, nice concept, one little thing is that i thought the purple squares were bullets so i avoided them at first. and the exp being purple and the bullets being pink didnt indicate really which was bad/good. but i dont think its too big an issue since all you have to do is go through one run to figure out, just something to consider. really nice overall! (edit: just played a little more, really nice combo of very simple features, seriously, trying to gauge how many enemies there are, where to be at what time, also trying to get the pickups at the same time, randomized pickups, worked really well together. nice!)
Very interesting concept.
I loved the way of upgrading staff.
But some of the features seem to be overpowered (Explosion + damage basically beat the game).
Visuals are interesting, they have a very nostalgic feeling, even tho there's nothing similar on Gameboy or BGA
Yes, balance could be improved with more time. The idea was that different upgrade combinations lead to different sinergies for the player to discover. Also, with only 7 different upgrades is relatively common to keep being offered the same ones, so with more options any "overpowered" combination would be diluted. Thanks for the feedback!
I'm sorry to hear that. After some testing I found it happening when putting the game in fullscreen. This happens because the HTML version of the game is not 100% accurate, since this is my first time trying to make a game playable in browser. If you are experiencing problems, I recommend playing the downloadable version.
Edit: for the moment, the option to go fullscreen has been disabled.
Very fun little Shoot'Em-Up!! played it through a couple of times and liked the upgrade system a lot! if i had to give a piece of constructive criticism id say: the first time i played i didnt realise that the small particles were XP and the big ones were enemy shots. I was scared to pick up the XP on the floor cos it was the same color as the shots coming at me!





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