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COVEN: All Powerful

A Whimsical Party Brawler with Ever-Changing Magical Rules · By SolarLunarEclipse

Dev Build 9324 Feedback

A topic by bigealien created Sep 04, 2024 Views: 152 Replies: 1
Viewing posts 1 to 2
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The vibe of the title screen and the in game environment are very different! I am looking forward to a more mystical game world soon~

The character choices are very intriguing and while the moving models on the selection screen could use some polish - I feel they have a great variety and peek my interest enough to try out different builds to suit my play style.

In game, the spells are a bit confusing. I am not sure how far away (or close) I need to be to cast. The enemies seem to have no reaction to my attacks and I am not sure when they are close to dying. The effects of the spells are hard to see. Also there is no indication of when the spells are on or off cooldown - so I end up randomly spamming each spell.

The movement is very fluid! Because of this, though, I felt that using WASD to move and then 1234 for spells didn't work well for me. I would have to stop moving in order to cast a spell when my finger would come off W in order to press 1234.

Obviously as a new game there is no community to play with - but I am excited to play with others! This definitely seems like a team game.

Developer

Thanks for this feedback!

Art is a huge undertaking for this game, and we plan to continue revising our art pallet, characters, and UI as we develop. We definitely aim to have a whimsical, fun world that connects players to this game universe from the Main Menu through gameplay.

- spellcasting is our priority, and we are already making some UI tweaks based on this feedback!

Thanks again, and please continue to play and share feedback as we develop!