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F T W - Lunch Break Dungeon Delving

A simple and deep lunch break dungeon crawler that requires only a single d20. It is compatible with OSR modules. · By Javierloustaunau

Feedback, typos, suggestions. Sticky

A topic by Javierloustaunau created May 23, 2024 Views: 358 Replies: 6
Viewing posts 1 to 4
Developer

If you want to help make this game better on it's way to physical production feel free to let me know what you think about it. 

I understand what you're trying to say with shields and helmets, but it's odd to say that a metal shield becomes a wooden shield and a metal helmet becomes a light cap. I think it would be better just to say that wooden/light can mitigate damage once and metal can do it twice.

Developer

I agree that is a weird way to put it. I'll simplify it as you suggest. 

you could give each armor "notches" and have them "notched" with each hit, and possibly be able to repair any armor that hasn't gotten to the point of "destroyed"?

Developer

So there are ways to damage armor on critical hits and with acid or some other effects but there is legitimately a part of me who would love some armor wear and tear. I may eventually play around with this or give armor a sort of 'shields must be sundered' use, we shall see. 

I would love to help with some editing and proofreading. Do you have the source files available or is sharing an annotated pdf version preferred?

Developer (1 edit)

I can send you a pdf that a friend annotated or if you own Affinity I can send that file. Let me know what works for you. 

BTW this is incredibly generous and deserves at least a proofreader if not editor credit, we can discuss.