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"Voices Of The Void" Alpha

Gather unknown signals from deep, silent space · By mrdrnose

Voices of the Void 0.8.0 feedback

A topic by mrdrnose created Aug 19, 2024 Views: 42,115 Replies: 233
Viewing posts 61 to 80 of 141 · Next page · Previous page · First page · Last page

It is too easy to accidentally "hold" furniture. Then it teleports into your hands and everything on AND nailed onto the furniture falls to the ground. No more decorating. Can we restrict the "hold" action in certain cases? Maybe if the furniture is nailed down to the world? Maybe we can "freeze" an object with a separate button to prevent (player) changes to it. Maybe just make all furniture unable to be held (I'm not sure why I can hold a bookcase, for example).  

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I would love the ability to show in game camera feeds with the TVs. Have a whole TV wall showing different camera views.

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This would be amazing. I would love to have like a command center monitoring the whole area.

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I think it's great but i suggest if possible to implement automatic door (that can be locked), to move the hallway light switches from the room in the garage, to have backpack directly expand your inventory and the new base is great and all but since it's meant for a single person it may be better to have a smaller one who is designed for a single user. Didn't like the bunk beads. Also it would be fantastic to have a smaller version for android, maybe only the signal analisis part but i would play it fore sure

In places like this, you need to work with others, but since this is a feature of the game, to drive you to paranoia eventually, even for one person, the base is quite comfortable

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And beds can be broken

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Pretty cool game so far.

Is saving the game and reloading supposed to remove any signal in progress?

i don't know how well this would work but custom omega kerfus's would be a hilarious amount of chaos. or maybe more skins based on indie games. i just like the idea of a populated base but i can understand if it won't come about.

all in all i enjoy the game immensely

Deleted 307 days ago

Visps disappear in the morning, so Kerfur doesn't become useless. And the boars will disappear sooner or later, but you still have to kill them

Ahoj 

Za mě uprava terénu je uchvatná teď by to z mě chtělo zapracovat na interieru bunkru a základny.  Napřiklad mě strašně štve to že bunkr nevypada jako bunkr, jako spíše vchodova chodba do něj. Základna napřiklad ta místnost plná odpadku hned vedle ložnice není možne poznat k čemu byla určena, maximalně jako přerostlý odpadkový koš. Nic se k ni neváže je to prostě prazdná místnost k ničemu a to mě štve. 

Jo ale musím vám extrémně pochvalit ty terminály pro odemykaní a zamykaní dveří moc se mi líbi realističnost. Take vám velice chvalím interier transformatoru, i když ty počitače v nich by mohli být funkční dost by to usnadnilo práci.

ok, horrible suggestion. when kerfur enters "enraged mode", it would be hilarious if they had the ability to open locked doors a-la crowbar smack

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how hard would it be to make a linux build? I fine using Wine as it works just fine, but it would be nice to have a native build.

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1. Garbage bags rolls have too high volume (max 2 in inventory, are you serious?) :)

!!!!!2. Boars are terribly annoying. We need an event that makes them to go away just like it was with wisps! Its really hard to enjoy the game since they are there. Some people left the game :(

!!!3. Not sure if we needed bossfights, some of people just wants to play this sandbox-horror game, not a fighting game (or at least to make them much easier to not be pain In some places haha)

4. Ahh hell nah delivery drone is now landing outside, don't know if it's good or bad, just really unusual

Bsides this everything is oki! New map disign is cool!

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First timer here, currently on day 24. I'm absolutely loving the game, you've nailed the balance of this type of horror near perfectly. Sometimes I wish events would be MORE cuz to be honest some nights go by and I dont even notice anything happen, but other times HOLY F*** , the game has practically consumed all my daylight playtime (I can't play this at night no way)

Thank you very much for making this and continuing to put work into it, I wish you the best of luck and Thank you, from my heart!

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A suggestion for the Entity Difference module, have different sounds for when a new entity shows up and when one leaves. Maybe even different sounds when a friendly, neutral or hostile entity appears?

hey so i was try to play votv today/yesterday and i couldn't play for more than five minutes without my computer completely crashing and causing my gpu drivers to have an error code, it happened twice i was wondering if the dev or anyone else could explain 


I am currently running an amd radeon RX 580 2048SP. 

What are your graphics settings?

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Just writing down very short ver of what I will write more about later.

-Great new terrain! Would like the new trees to go with it. Makes me memorize and characterize the landscape better. I do think it needs more rocky/nature assets in order to hide imperfections of the jaggedy parts of the new terrain. Oh right, its fairly jagged looking and feeling in a lot of places.
-New upgrade prices are great!
-Nerf to selling trash is a bummer. Did you nerf it? It feels nerfed. Maybe I just wasted more money with new things to spend on.
-New transformer buildings are great. Extend this to the satellites! Satellites, especially the ones that arent closest to base needs some personality. Something to discover about one or two of them. A basement in one, or a broken catwalk (Kerfur denying satellite) and of course some environmental story telling.
-The pacing of the days do start to feel incredibly slow and bare after day 30-40+. I think I know why, and my solution would be to give us something to work towards.
-The uh, boss? Is kinda boring and difficult. I like the idea, I personally wish we had more tools against it (couldnt hook it).
-Theres more things to investigate, but cannot find the how or what on interacting with them. Please dont make too many moon-logic solutions for things that we investigate if it is thee case.
-Need more signals! Interesting signals, mundane signals. Even on my first playtrough in 0.7 Ive come across many of the same signals.
-More signals+ Signals, notes, locations that have something to do with each other. A note that points to where one should scan and how many times for a signal that can activate/give something.

Annoyances
-Normal kerfur cant hop over those very small curbs of the satellites, resulting in controlling them often.
-O-Kerfur has spots where they stop and gawk from their location. Particularly when it goes from Romeo to Tango, it will stop somewhere in-between, and if you control him and give back control, he will loop back to Romeo. (This was a Report gathering command).
-An event that I think is supposed to re-position the ATV on a bridge with 200 fuel instead leaves it lodged into a wall, destroying itself for -billion damage. I barely unglitched it out of the wall.
-Tonemapper Film filter makes everything more dark and In my opinion, does not fit the aesthetics of Voices of the Void. Colour filter also turned off. These filters perhaps need sliders or turned off by default. I dont know what these filters try to achieve aesthetically.
-Not all papers work for creating molotovs (crumpled note papers, paper scrap).
-Getting drunk needs to work differently. Drinking too much beer leads to not being able to play properly for a fairly long time. A limit to the drunk effect and perhaps a limit to how much we can drink needs to be put in place.

This is how much I love Votv that I even check it everyday to find new versions

(I’m here since 0.6.2)

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The new window cleaning system should have a disable option in the settings.

It's cool but annoying for some (including me).

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Hello developer, I don't know how to contact you, but I have a question. If I create a proper localization of the game into Russian, will you add it to the game? I can translate while keeping all the addresses by using the English version as a base. The game is really great, but the Russian localization is bad, and the empty mails hide part of the lore. Please let me know how to contact you if you're interested. I'm ready to help.

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