Really nice game! The color palette and art are very appealing, and the variety of different obstacles made the gameplay quite interesting. My biggest complaint would be that the asteroid hazards look a lot like background objects, and they were often too hard for me to see. But a good experience overall!
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Laika's Cosmic Adventure's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Gameplay | #1 | 3.640 | 3.640 |
| Adherence to Theme | #1 | 4.680 | 4.680 |
| Art and Sound | #1 | 4.600 | 4.600 |
| Technical Achievement | #2 | 3.600 | 3.600 |
| Originality | #4 | 3.560 | 3.560 |
Ranked from 25 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
I will be honest. This is a game I would add to my Steam Wishlist. I love the unique pixelated purple design and how the game is so action packed. Pretty awesome!
Love the purple vibe!!!
The doggy is sooo cute, and those shoot-em-up levels are so classic, i really enjoy it. Also the sound is retro-like and reminds me of an old game Touhou Project. My fav asset is the adorable bone since it saved my ass many times haha.
But sometimes i got hit by rocks that i thought were from background can make me feel confused :3 but maybe from the dog's view the world is just like that !
Also its really a hard game i need to exercise and try to see the boss's face for 1 time B) But good job!
I loved the atmosphere! The game has a fun gameplay, a very nice art and a sound that fits perfectly! :)
I don't know if you intend to make a post-jam version of the game, if you do here are some of my comments:
- Some assets, like the rocks that can hit you, are not clear enough and look like part of the game's background (I don't know if it was intentional)
- There is a small bug, which is when you try to go down and to the side simultaneously it doesn't work
thanks for all your comments and compliments, it means a lot for us :)
about the rocks that hit the player. i did a version of those with an outline, but we had more important stuff to put in game before that, so we ended up not putting the sprites and just changed the color a bit on unity, but we pretend to make a post-jam version with those sprites with outline, so they will be more visible.
about the bug, i will let the programmer aware of it, i hope it havent worsened your experience with the game.
but when we tested it we didnt find any bug like that. we will look for it again.
thanks a lot :)
im part of the art team, and everytime i see someone complimenting the art it just makes me so happy, it means a lot, thanks :)
we had planned to make the game kinda hard cuz it isnt that long, very short acctualy, so we made it harder and the events more random so ppl could play again and not have the exact same experience every time. hope you liked the experience btw :)
This the best game I have played so far in this Jam. Even though I sucked at it.
I loved art style and sound design, just confused why cats....game is hard but I liked stages!
he first thing that stands out is the sound design—it fits the game perfectly, and I really enjoyed it. The game’s design is also top-notch. I love that the waves of enemies are chosen randomly each time.
The only thing that put me off a bit was the difficulty. I found it hard to get through more than two stages in a row. But the game keeps you on edge, and that's great!
I'm curious about the ending, but unfortunately, I couldn't finish it. Overall, I really liked the game!
Quick rating:
- Sound: 5/5
- Game design: 5/5
- Difficulty: 5/5
- Gameplay: 4/5







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